Artificial intelligence for games / Ian Millington and John Funge.
By: Millington, Ian.
Contributor(s): Funge, John David.
Material type:
BookPublisher: Burlington, MA : Morgan Kaufmann/Elsevier, c2009Edition: 2nd ed.Description: xxiii, 870 p. : ill. ; 25 cm.ISBN: 9780123747310 (hardcover : alk. paper); 0123747317 (hardcover : alk. paper).Subject(s): Computer games -- Programming | Computer animation| Item type | Current location | Collection | Call number | Status | Notes | Date due | Item holds |
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General Stacks | Non-fiction | QA76.76.C67.M54 2009 (Browse shelf) | Available | PK |
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| QA76.76.157 V458 1993 visual basic.User's guide microsoft excel | QA76.76.47.S655 Software engineering/ | QA76.76.B85 2004 Building applications with the Linux standard base / | QA76.76.C67.M54 2009 Artificial intelligence for games / | QA76 .76 .E95 .K67 1992 Neural networks and fuzzy systems : | QA76.76.E95.K67 1992 Neural networks and fuzzy systems : | QA76 .76 .E95 .K67 1992 Neural networks and fuzzy systems : |
Includes bibliographical references (p. 841-845) and index.
Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.
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