Artificial intelligence for games / (Record no. 91572)

000 -LEADER
fixed length control field 01541cam a2200349 a 4500
001 - CONTROL NUMBER
control field 15707417
003 - CONTROL NUMBER IDENTIFIER
control field KEPU
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20130927113024.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 090421s2009 maua b 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2009016733
015 ## - NATIONAL BIBLIOGRAPHY NUMBER
National bibliography number GBA958894
Source bnb
016 7# - NATIONAL BIBLIOGRAPHIC AGENCY CONTROL NUMBER
Record control number 015291193
Source Uk
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780123747310 (hardcover : alk. paper)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0123747317 (hardcover : alk. paper)
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)ocn319064669
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Transcribing agency DLC
Modifying agency YDX
-- UKM
-- BWX
-- DLC
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C67
Item number .M54 2009
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Millington, Ian.
245 10 - TITLE STATEMENT
Title Artificial intelligence for games /
Statement of responsibility, etc Ian Millington and John Funge.
250 ## - EDITION STATEMENT
Edition statement 2nd ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Burlington, MA :
Name of publisher, distributor, etc Morgan Kaufmann/Elsevier,
Date of publication, distribution, etc c2009.
300 ## - PHYSICAL DESCRIPTION
Extent xxiii, 870 p. :
Other physical details ill. ;
Dimensions 25 cm.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references (p. 841-845) and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Programming.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer animation.
9 (RLIN) 15321
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Artificial intelligence.
9 (RLIN) 432
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Funge, John David,
Dates associated with a name 1968-
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN)
a 7
b cbc
c orignew
d 1
e ecip
f 20
g y-gencatlg
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Koha item type General Circulation Books
Classification part QA76.76.C67.M54 2009
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Permanent Location Current Location Shelving location Date acquired Full call number Barcode Date last seen Price effective from Koha item type Public note
          Non-fiction Technical University of Kenya Library Technical University of Kenya Library General Stacks 2013-09-27 QA76.76.C67.M54 2009 113B00904 2013-09-27 2013-09-27 General Circulation Books PK

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