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Artificial intelligence for games / Ian Millington and John Funge.

By: Millington, Ian.
Contributor(s): Funge, John David, 1968-.
Material type: materialTypeLabelBookPublisher: Burlington, MA : Morgan Kaufmann/Elsevier, c2009Edition: 2nd ed.Description: xxiii, 870 p. : ill. ; 25 cm.ISBN: 9780123747310 (hardcover : alk. paper); 0123747317 (hardcover : alk. paper).Subject(s): Computer games -- Programming | Computer animation | Artificial intelligence
Contents:
Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.
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Item type Current location Collection Call number Status Notes Date due Item holds
General Circulation Books General Circulation Books General Stacks Non-fiction QA76.76.C67.M54 2009 (Browse shelf) Available PK
Total holds: 0

Includes bibliographical references (p. 841-845) and index.

Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.

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