Millington, Ian.

Artificial intelligence for games / Ian Millington and John Funge. - 2nd ed. - Burlington, MA : Morgan Kaufmann/Elsevier, c2009. - xxiii, 870 p. : ill. ; 25 cm.

Includes bibliographical references (p. 841-845) and index.

Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.

9780123747310 (hardcover : alk. paper) 0123747317 (hardcover : alk. paper)

2009016733

GBA958894 bnb

015291193 Uk


Computer games--Programming.
Computer animation.
Artificial intelligence.

QA76.76.C67 / .M54 2009

2017 | The Technical University of Kenya Library | +254(020) 2219929, 3341639, 3343672 | library@tukenya.ac.ke | Haile Selassie Avenue