000 02209nam a22003855i 4500
001 978-1-4302-5831-5
003 DE-He213
005 20140220082801.0
007 cr nn 008mamaa
008 140109s2013 xxu| s |||| 0|eng d
020 _a9781430258315
_9978-1-4302-5831-5
024 7 _a10.1007/978-1-4302-5831-5
_2doi
050 4 _aQA75.5-76.95
072 7 _aUY
_2bicssc
072 7 _aCOM014000
_2bisacsh
082 0 4 _a004
_223
100 1 _aSutherland, Bruce.
_eauthor.
245 1 0 _aBeginning Android C++ Game Development
_h[electronic resource] /
_cby Bruce Sutherland.
264 1 _aBerkeley, CA :
_bApress :
_bImprint: Apress,
_c2013.
300 _aXV, 316 p. 58 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
520 _aBeginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++.  In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner. In this book, you'll learn all the major aspects of game design and programming using the Android NDK and be ready to submit your first professional video game app to Google Play and Amazon Appstore for today's Android smartphones and tablet users to download and play.  The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions. As part of the tutorial you'll also learn about inserting perspectives using cameras and including audio in your game app.
650 0 _aComputer science.
650 1 4 _aComputer Science.
650 2 4 _aComputer Science, general.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781430258308
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4302-5831-5
912 _aZDB-2-CWD
999 _c94356
_d94356