000 02298nam a22003855i 4500
001 978-1-4302-5765-3
003 DE-He213
005 20140220082801.0
007 cr nn 008mamaa
008 140123s2013 xxu| s |||| 0|eng d
020 _a9781430257653
_9978-1-4302-5765-3
024 7 _a10.1007/978-1-4302-5765-3
_2doi
050 4 _aQA75.5-76.95
072 7 _aUY
_2bicssc
072 7 _aCOM014000
_2bisacsh
082 0 4 _a004
_223
100 1 _aDiMarzio, J. F.
_eauthor.
245 1 0 _aAndroid Game Recipes
_h[electronic resource] /
_cby J. F. DiMarzio.
264 1 _aBerkeley, CA :
_bApress :
_bImprint: Apress,
_c2013.
300 _aXIX, 256 p. 31 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
520 _aAndroid game apps are typically the most popular type of Android apps in the various Google Play, Amazon Appstore and other Android app stores. So, beyond the Android game tutorials out there, what about a day-to-day handy and complete code reference for Android game developers? Android Game Recipes is your first, reliable game coding reference for today's Android game apps. This book provides easy to follow real world game code problems and solutions, including source code. This book covers code recipe solutions that are common to 2D game development problems such as designing a game menu, collision detection, moving characters, moving backgrounds and more. This book also includes how to work with player input, how to add multiple levels, how to create game graphics for different screen resolution, and how to work with device sensors. After reading and using this book, you'll have the templated code snippets, solutions and frameworks to apply to your game app design to build your game, customize it, and then sell it on the Android app stores.
650 0 _aComputer science.
650 1 4 _aComputer Science.
650 2 4 _aComputer Science, general.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781430257646
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4302-5765-3
912 _aZDB-2-CWD
999 _c94345
_d94345