| 000 | 03118nam a22004455i 4500 | ||
|---|---|---|---|
| 001 | 978-1-4302-4465-3 | ||
| 003 | DE-He213 | ||
| 005 | 20140220082759.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 130510s2013 xxu| s |||| 0|eng d | ||
| 020 |
_a9781430244653 _9978-1-4302-4465-3 |
||
| 024 | 7 |
_a10.1007/978-1-4302-4465-3 _2doi |
|
| 050 | 4 | _aT385 | |
| 072 | 7 |
_aUML _2bicssc |
|
| 072 | 7 |
_aCOM012000 _2bisacsh |
|
| 082 | 0 | 4 |
_a006.6 _223 |
| 100 | 1 |
_aGreenberg, Ira. _eauthor. |
|
| 245 | 1 | 0 |
_aProcessing _h[electronic resource] : _bCreative Coding and Generative Art in Processing 2 / _cby Ira Greenberg, Dianna Xu, Deepak Kumar. |
| 264 | 1 |
_aBerkeley, CA : _bApress : _bImprint: Apress, _c2013. |
|
| 300 |
_aXXV, 472 p. _bonline resource. |
||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_acomputer _bc _2rdamedia |
||
| 338 |
_aonline resource _bcr _2rdacarrier |
||
| 347 |
_atext file _bPDF _2rda |
||
| 520 | _aProcessing: Creative Coding and Generative Art in Processing 2 is a fun and creative approach to learning programming. Using the easy to learn Processing programming language, you will quickly learn how to draw with code, and from there move to animating in 2D and 3D. These basics will then open up a whole world of graphics and computer entertainment. If you’ve been curious about coding, but the thought of it also makes you nervous, this book is for you; if you consider yourself a creative person, maybe worried programming is too non-creative, this book is also for you; if you want to learn about the latest Processing 2.0 language release and also start making beautiful code art, this book is also definitely for you. You will learn how to develop interactive simulations, create beautiful visualizations, and even code image-manipulation applications. All this is taught using hands-on creative coding projects. Processing 2.0 is the latest release of the open-source Processing language, and includes exciting new features, such as OpenGL 2 support for enhanced 3D graphics performance. Processing: Creative Coding and Generative Art in Processing 2 is designed for independent learning and also as a primary text for an introductory computing class. Based on research funded by the National Science Foundation, this book brings together some of the most engaging and successful approaches from the digital arts and computer science classrooms. Teaches you how to program using a fun and creative approach. Covers the latest release of the Processing 2.0 language. Presents a research based approach to learning computing. | ||
| 650 | 0 | _aComputer science. | |
| 650 | 0 | _aMultimedia systems. | |
| 650 | 0 | _aComputer graphics. | |
| 650 | 1 | 4 | _aComputer Science. |
| 650 | 2 | 4 | _aComputer Graphics. |
| 650 | 2 | 4 | _aMultimedia Information Systems. |
| 700 | 1 |
_aXu, Dianna. _eauthor. |
|
| 700 | 1 |
_aKumar, Deepak. _eauthor. |
|
| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer eBooks | |
| 776 | 0 | 8 |
_iPrinted edition: _z9781430244646 |
| 856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-1-4302-4465-3 |
| 912 | _aZDB-2-CWD | ||
| 999 |
_c94259 _d94259 |
||