| 000 | 01842nam a22005055i 4500 | ||
|---|---|---|---|
| 001 | 978-3-642-25090-3 | ||
| 003 | DE-He213 | ||
| 005 | 20130515022256.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 111107s2011 gw | s |||| 0|eng d | ||
| 020 |
_a9783642250903 _9978-3-642-25090-3 |
||
| 024 | 7 |
_a10.1007/978-3-642-25090-3 _2doi |
|
| 050 | 4 | _aT385 | |
| 050 | 4 | _aTA1637-1638 | |
| 050 | 4 | _aTK7882.P3 | |
| 072 | 7 |
_aUYQV _2bicssc |
|
| 072 | 7 |
_aCOM016000 _2bisacsh |
|
| 082 | 0 | 4 |
_a006.6 _223 |
| 100 | 1 | _aAllbeck, Jan M. | |
| 245 | 1 | 0 |
_aMotion in Games _h[electronic resource] : _b4th International Conference, MIG 2011, Edinburgh, UK, November 13-15, 2011. Proceedings / _cedited by Jan M. Allbeck, Petros Faloutsos. |
| 260 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg, _c2011. |
||
| 300 | _bdigital. | ||
| 490 | 0 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v7060 |
|
| 650 | 0 | _aComputer science. | |
| 650 | 0 | _aComputer software. | |
| 650 | 0 | _aArtificial intelligence. | |
| 650 | 0 | _aComputer simulation. | |
| 650 | 0 | _aComputer vision. | |
| 650 | 1 | 4 | _aComputer Science. |
| 650 | 2 | 4 | _aComputer Imaging, Vision, Pattern Recognition and Graphics. |
| 650 | 2 | 4 | _aInformation Systems Applications (incl. Internet). |
| 650 | 2 | 4 | _aArtificial Intelligence (incl. Robotics). |
| 650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
| 650 | 2 | 4 | _aSimulation and Modeling. |
| 650 | 2 | 4 | _aAlgorithm Analysis and Problem Complexity. |
| 700 | 1 | _aFaloutsos, Petros. | |
| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer eBooks | |
| 776 | 0 | 8 |
_iPrinted edition: _z9783642250897 |
| 830 | 0 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v7060 |
|
| 856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-642-25090-3 |
| 912 | _aZDB-2-SCS | ||
| 912 | _aZDB-2-LNC | ||
| 999 |
_c85778 _d85778 |
||