000 01842nam a22005055i 4500
001 978-3-642-25090-3
003 DE-He213
005 20130515022256.0
007 cr nn 008mamaa
008 111107s2011 gw | s |||| 0|eng d
020 _a9783642250903
_9978-3-642-25090-3
024 7 _a10.1007/978-3-642-25090-3
_2doi
050 4 _aT385
050 4 _aTA1637-1638
050 4 _aTK7882.P3
072 7 _aUYQV
_2bicssc
072 7 _aCOM016000
_2bisacsh
082 0 4 _a006.6
_223
100 1 _aAllbeck, Jan M.
245 1 0 _aMotion in Games
_h[electronic resource] :
_b4th International Conference, MIG 2011, Edinburgh, UK, November 13-15, 2011. Proceedings /
_cedited by Jan M. Allbeck, Petros Faloutsos.
260 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2011.
300 _bdigital.
490 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v7060
650 0 _aComputer science.
650 0 _aComputer software.
650 0 _aArtificial intelligence.
650 0 _aComputer simulation.
650 0 _aComputer vision.
650 1 4 _aComputer Science.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
650 2 4 _aInformation Systems Applications (incl. Internet).
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aSimulation and Modeling.
650 2 4 _aAlgorithm Analysis and Problem Complexity.
700 1 _aFaloutsos, Petros.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783642250897
830 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v7060
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-642-25090-3
912 _aZDB-2-SCS
912 _aZDB-2-LNC
999 _c85778
_d85778