000 01904nam a22005055i 4500
001 978-3-642-23456-9
003 DE-He213
005 20130515022240.0
007 cr nn 008mamaa
008 110831s2011 gw | s |||| 0|eng d
020 _a9783642234569
_9978-3-642-23456-9
024 7 _a10.1007/978-3-642-23456-9
_2doi
050 4 _aLB1028.43-1028.75
072 7 _aJNV
_2bicssc
072 7 _aEDU039000
_2bisacsh
082 0 4 _a374.26
_223
100 1 _aChang, Maiga.
245 1 0 _aEdutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
_h[electronic resource] :
_b6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 2011. Proceedings /
_cedited by Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller.
260 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2011.
300 _bdigital.
490 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v6872
650 0 _aComputer science.
650 0 _aInformation systems.
650 0 _aMultimedia systems.
650 0 _aComputer graphics.
650 0 _aEducation.
650 1 4 _aComputer Science.
650 2 4 _aComputers and Education.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aInformation Systems Applications (incl.Internet).
650 2 4 _aMultimedia Information Systems.
650 2 4 _aComputer Graphics.
650 2 4 _aMedia Design.
700 1 _aHwang, Wu-Yuin.
700 1 _aChen, Ming-Puu.
700 1 _aMüller, Wolfgang.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783642234552
830 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v6872
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-642-23456-9
912 _aZDB-2-SCS
912 _aZDB-2-LNC
999 _c85567
_d85567