000 01851nam a22005055i 4500
001 978-3-540-32489-8
003 DE-He213
005 20130515021415.0
007 cr nn 008mamaa
008 100417s2006 gw | s |||| 0|eng d
020 _a9783540324898
_9978-3-540-32489-8
024 7 _a10.1007/11674399
_2doi
050 4 _aQA76.9.M35 
072 7 _aPBD
_2bicssc
072 7 _aCOM018000
_2bisacsh
082 0 4 _a004.0151
_223
100 1 _aHerik, H. Jaap.
245 1 0 _aComputers and Games
_h[electronic resource] :
_b4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers /
_cedited by H. Jaap Herik, Yngvi Björnsson, Nathan S. Netanyahu.
260 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2006.
300 _bdigital.
490 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v3846
650 0 _aComputer science.
650 0 _aData structures (Computer science).
650 0 _aComputer software.
650 0 _aElectronic data processing.
650 0 _aComputational complexity.
650 0 _aArtificial intelligence.
650 1 4 _aComputer Science.
650 2 4 _aDiscrete Mathematics in Computer Science.
650 2 4 _aNumeric Computing.
650 2 4 _aProbability and Statistics in Computer Science.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aAlgorithm Analysis and Problem Complexity.
650 2 4 _aData Structures.
700 1 _aBjörnsson, Yngvi.
700 1 _aNetanyahu, Nathan S.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783540324881
830 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v3846
856 4 0 _uhttp://dx.doi.org/10.1007/11674399
912 _aZDB-2-SCS
912 _aZDB-2-LNC
999 _c76942
_d76942