000 01771nam a22004935i 4500
001 978-3-540-32371-6
003 DE-He213
005 20130515021410.0
007 cr nn 008mamaa
008 100301s2005 gw | s |||| 0|eng d
020 _a9783540323716
_9978-3-540-32371-6
024 7 _a10.1007/3-540-32371-6
_2doi
050 4 _aTA329-348
050 4 _aTA640-643
072 7 _aTBJ
_2bicssc
072 7 _aMAT003000
_2bisacsh
082 0 4 _a519
_223
100 1 _aBector, C. R.
245 1 0 _aFuzzy Mathematical Programming and Fuzzy Matrix Games
_h[electronic resource] /
_cby C. R. Bector, Suresh Chandra.
260 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2005.
300 _bdigital.
490 0 _aStudies in Fuzziness and Soft Computing,
_x1434-9922 ;
_v169
650 0 _aEngineering.
650 0 _aArtificial intelligence.
650 0 _aMathematics.
650 0 _aComputer science
_xMathematics.
650 0 _aOperations research.
650 0 _aEngineering mathematics.
650 1 4 _aEngineering.
650 2 4 _aAppl.Mathematics/Computational Methods of Engineering.
650 2 4 _aGame Theory, Economics, Social and Behav. Sciences.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aOperations Research/Decision Theory.
650 2 4 _aComputational Mathematics and Numerical Analysis.
650 2 4 _aOperations Research, Mathematical Programming.
700 1 _aChandra, Suresh.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783540237297
830 0 _aStudies in Fuzziness and Soft Computing,
_x1434-9922 ;
_v169
856 4 0 _uhttp://dx.doi.org/10.1007/3-540-32371-6
912 _aZDB-2-ENG
999 _c76864
_d76864