000 01165nam a22003735i 4500
001 978-1-84996-157-8
003 DE-He213
005 20130515021204.0
007 cr nn 008mamaa
008 110226s2011 xxk| s |||| 0|eng d
020 _a9781849961578
_9978-1-84996-157-8
024 7 _a10.1007/978-1-84996-157-8
_2doi
050 4 _aQA76.9.C65
072 7 _aUGK
_2bicssc
072 7 _aCOM072000
_2bisacsh
082 0 4 _a003.3
_223
100 1 _aHarteveld, Casper.
245 1 0 _aTriadic Game Design
_h[electronic resource] :
_bBalancing Reality, Meaning and Play /
_cby Casper Harteveld.
260 _aLondon :
_bSpringer London,
_c2011.
300 _bdigital.
650 0 _aComputer science.
650 0 _aComputer simulation.
650 0 _aEducation.
650 1 4 _aComputer Science.
650 2 4 _aSimulation and Modeling.
650 2 4 _aComputers and Education.
650 2 4 _aMedia Design.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781849961561
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-84996-157-8
912 _aZDB-2-SCS
999 _c74802
_d74802