000 01409nam a22004215i 4500
001 978-1-84882-379-2
003 DE-He213
005 20130515021156.0
007 cr nn 008mamaa
008 100301s2009 xxk| s |||| 0|eng d
020 _a9781848823792
_9978-1-84882-379-2
024 7 _a10.1007/978-1-84882-379-2
_2doi
050 4 _aQA76.9.M35
072 7 _aUYA
_2bicssc
072 7 _aCOM018000
_2bisacsh
082 0 4 _a004.0151
_223
100 1 _aVince, John.
245 1 0 _aGeometric Algebra: An Algebraic System for Computer Games and Animation
_h[electronic resource] /
_cby John Vince.
260 _aLondon :
_bSpringer London,
_c2009.
300 _bdigital.
650 0 _aComputer science.
650 0 _aSoftware engineering.
650 0 _aComputer vision.
650 0 _aGeometry, algebraic.
650 1 4 _aComputer Science.
650 2 4 _aMathematics of Computing.
650 2 4 _aComputer Applications.
650 2 4 _aAlgebraic Geometry.
650 2 4 _aSoftware Engineering/Programming and Operating Systems.
650 2 4 _aComputer Science, general.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781848823785
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-84882-379-2
912 _aZDB-2-SCS
999 _c74643
_d74643