000 01411nam a22004335i 4500
001 978-1-84800-117-6
003 DE-He213
005 20130515021149.0
007 cr nn 008mamaa
008 100301s2008 xxk| s |||| 0|eng d
020 _a9781848001176
_9978-1-84800-117-6
024 7 _a10.1007/978-1-84800-117-6
_2doi
050 4 _aT385
072 7 _aUML
_2bicssc
072 7 _aCOM012000
_2bisacsh
082 0 4 _a006.6
_223
100 1 _aGutiérrez, Mario A. A.
245 1 0 _aStepping into Virtual Reality
_h[electronic resource] /
_cby Mario A. A. Gutiérrez, Frédéric Vexo, Daniel Thalmann.
260 _aLondon :
_bSpringer London,
_c2008.
300 _bdigital.
650 0 _aComputer science.
650 0 _aMultimedia systems.
650 0 _aComputer graphics.
650 0 _aComputer vision.
650 1 4 _aComputer Science.
650 2 4 _aComputer Graphics.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aMultimedia Information Systems.
650 2 4 _aImage Processing and Computer Vision.
650 2 4 _aComputer Applications.
700 1 _aVexo, Frédéric.
700 1 _aThalmann, Daniel.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781848001169
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-84800-117-6
912 _aZDB-2-SCS
999 _c74478
_d74478