000 01373nam a22004095i 4500
001 978-1-84628-597-4
003 DE-He213
005 20130515021139.0
007 cr nn 008mamaa
008 100301s2006 xxk| s |||| 0|eng d
020 _a9781846285974
_9978-1-84628-597-4
024 7 _a10.1007/1-84628-597-6
_2doi
050 4 _aT385
072 7 _aUML
_2bicssc
072 7 _aCOM012000
_2bisacsh
082 0 4 _a006.6
_223
100 1 _aChen, Jim X.
245 1 0 _aFoundations of 3D Graphics Programming
_h[electronic resource] :
_bUsing JOGL and Java3D /
_cby Jim X. Chen, Edward J. Wegman.
260 _aLondon :
_bSpringer London,
_c2006.
300 _bdigital.
650 0 _aComputer science.
650 0 _aSoftware engineering.
650 0 _aComputer vision.
650 0 _aComputer graphics.
650 1 4 _aComputer Science.
650 2 4 _aComputer Graphics.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
650 2 4 _aSoftware Engineering/Programming and Operating Systems.
650 2 4 _aSpecial Purpose and Application-Based Systems.
700 1 _aWegman, Edward J.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781846281853
856 4 0 _uhttp://dx.doi.org/10.1007/1-84628-597-6
912 _aZDB-2-SCS
999 _c74268
_d74268