| 000 | 01376nam a22004215i 4500 | ||
|---|---|---|---|
| 001 | 978-1-4471-2179-4 | ||
| 003 | DE-He213 | ||
| 005 | 20130515021110.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 110913s2011 xxk| s |||| 0|eng d | ||
| 020 |
_a9781447121794 _9978-1-4471-2179-4 |
||
| 024 | 7 |
_a10.1007/978-1-4471-2179-4 _2doi |
|
| 050 | 4 | _aQ334-342 | |
| 050 | 4 | _aTJ210.2-211.495 | |
| 072 | 7 |
_aUYQ _2bicssc |
|
| 072 | 7 |
_aCOM004000 _2bisacsh |
|
| 082 | 0 | 4 |
_a006.3 _223 |
| 100 | 1 | _aBrowne, Cameron. | |
| 245 | 1 | 0 |
_aEvolutionary Game Design _h[electronic resource] / _cby Cameron Browne. |
| 260 |
_aLondon : _bSpringer London, _c2011. |
||
| 300 | _bdigital. | ||
| 490 | 0 |
_aSpringerBriefs in Computer Science, _x2191-5768 |
|
| 650 | 0 | _aComputer science. | |
| 650 | 0 | _aArtificial intelligence. | |
| 650 | 0 | _aComputer simulation. | |
| 650 | 0 | _aInformation systems. | |
| 650 | 1 | 4 | _aComputer Science. |
| 650 | 2 | 4 | _aArtificial Intelligence (incl. Robotics). |
| 650 | 2 | 4 | _aComputer Appl. in Arts and Humanities. |
| 650 | 2 | 4 | _aSimulation and Modeling. |
| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer eBooks | |
| 776 | 0 | 8 |
_iPrinted edition: _z9781447121787 |
| 830 | 0 |
_aSpringerBriefs in Computer Science, _x2191-5768 |
|
| 856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-1-4471-2179-4 |
| 912 | _aZDB-2-SCS | ||
| 999 |
_c73725 _d73725 |
||