000 01111nam a22003495i 4500
001 978-1-4471-2161-9
003 DE-He213
005 20130515021110.0
007 cr nn 008mamaa
008 111208s2011 xxk| s |||| 0|eng d
020 _a9781447121619
_9978-1-4471-2161-9
024 7 _a10.1007/978-1-4471-2161-9
_2doi
050 4 _aQA75.5-76.95
072 7 _aUY
_2bicssc
072 7 _aCOM014000
_2bisacsh
082 0 4 _a004
_223
100 1 _aMa, Minhua.
245 1 0 _aSerious Games and Edutainment Applications
_h[electronic resource] /
_cedited by Minhua Ma, Andreas Oikonomou, Lakhmi C. Jain.
260 _aLondon :
_bSpringer London,
_c2011.
300 _bdigital.
650 0 _aComputer science.
650 1 4 _aComputer Science.
650 2 4 _aComputer Science, general.
700 1 _aOikonomou, Andreas.
700 1 _aJain, Lakhmi C.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781447121602
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4471-2161-9
912 _aZDB-2-SCS
999 _c73721
_d73721