000 01327nam a22003855i 4500
001 978-1-4419-8188-2
003 DE-He213
005 20130515021101.0
007 cr nn 008mamaa
008 110228s2011 xxu| s |||| 0|eng d
020 _a9781441981882
_9978-1-4419-8188-2
024 7 _a10.1007/978-1-4419-8188-2
_2doi
050 4 _aQ342
072 7 _aUYQ
_2bicssc
072 7 _aCOM004000
_2bisacsh
082 0 4 _a006.3
_223
100 1 _aGonzález-Calero, Pedro Antonio.
245 1 0 _aArtificial Intelligence for Computer Games
_h[electronic resource] /
_cedited by Pedro Antonio González-Calero, Marco Antonio Gómez-Martín.
260 _aNew York, NY :
_bSpringer New York,
_c2011.
300 _bdigital.
650 0 _aEngineering.
650 0 _aArtificial intelligence.
650 0 _aEngineering mathematics.
650 1 4 _aEngineering.
650 2 4 _aComputational Intelligence.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aAppl.Mathematics/Computational Methods of Engineering.
700 1 _aGómez-Martín, Marco Antonio.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781441981875
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4419-8188-2
912 _aZDB-2-ENG
999 _c73522
_d73522