000 01119nam a22003495i 4500
001 978-1-4302-2977-3
003 DE-He213
005 20130515021001.0
007 cr nn 008mamaa
008 100803s2007 xxu| s |||| 0|eng d
020 _a9781430229773
_9978-1-4302-2977-3
024 7 _a10.1007/978-1-4302-2977-3
_2doi
050 4 _aTK7874.6
072 7 _aUYQE
_2bicssc
072 7 _aCOM025000
_2bisacsh
082 0 4 _a004.6
_223
100 1 _aKelly, James Floyd.
245 1 0 _aLego Mindstorms NXT-G Programming Guide
_h[electronic resource] /
_cby James Floyd Kelly.
250 _aSecond Edition.
260 _aBerkeley, CA :
_bApress,
_c2007.
300 _bdigital.
650 0 _aComputer science.
650 0 _aSoftware engineering.
650 1 4 _aComputer Science.
650 2 4 _aSpecial Purpose and Application-Based Systems.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781430229766
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4302-2977-3
912 _aZDB-2-CWD
999 _c72279
_d72279