000 01097nam a22003375i 4500
001 978-1-4302-0980-5
003 DE-He213
005 20130515020946.0
007 cr nn 008mamaa
008 100301s2008 xxu| s |||| 0|eng d
020 _a9781430209805
_9978-1-4302-0980-5
024 7 _a10.1007/978-1-4302-0980-5
_2doi
050 4 _aQA76.6-76.66
072 7 _aUM
_2bicssc
072 7 _aCOM051000
_2bisacsh
082 0 4 _a005.11
_223
100 1 _aSilva, James.
245 1 0 _aBuilding XNA 2.0 Games
_h[electronic resource] :
_bA Practical Guide for Independent Game Development /
_cby James Silva, John Sedlak.
260 _aBerkeley, CA :
_bApress,
_c2008.
300 _bdigital.
650 0 _aComputer science.
650 1 4 _aComputer Science.
650 2 4 _aProgramming Techniques.
700 1 _aSedlak, John.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781430209799
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4302-0980-5
912 _aZDB-2-CWD
999 _c71978
_d71978