000 01509nam a22004215i 4500
001 978-0-387-09701-5
003 DE-He213
005 20130515020350.0
007 cr nn 008mamaa
008 100301s2008 xxu| s |||| 0|eng d
020 _a9780387097015
_9978-0-387-09701-5
024 7 _a10.1007/978-0-387-09701-5
_2doi
050 4 _aQA76.76.A65
072 7 _aUB
_2bicssc
072 7 _aCOM018000
_2bisacsh
082 0 4 _a004
_223
100 1 _aCiancarini, Paolo.
245 1 0 _aNew Frontiers for Entertainment Computing
_h[electronic resource] /
_cedited by Paolo Ciancarini, Ryohei Nakatsu, Matthias Rauterberg, Marco Roccetti.
260 _aBoston, MA :
_bSpringer US,
_c2008.
300 _bdigital.
490 0 _aIFIP International Federation for Information Processing,
_x1571-5736 ;
_v279
650 0 _aComputer science.
650 0 _aSocial sciences
_xData processing.
650 1 4 _aComputer Science.
650 2 4 _aComputer Applications.
650 2 4 _aPersonal Computing.
650 2 4 _aComputer Appl. in Social and Behavioral Sciences.
700 1 _aNakatsu, Ryohei.
700 1 _aRauterberg, Matthias.
700 1 _aRoccetti, Marco.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9780387097008
830 0 _aIFIP International Federation for Information Processing,
_x1571-5736 ;
_v279
856 4 0 _uhttp://dx.doi.org/10.1007/978-0-387-09701-5
912 _aZDB-2-SCS
999 _c65603
_d65603