| 000 | 03247cam a22005178i 4500 | ||
|---|---|---|---|
| 001 | 9781003011293 | ||
| 003 | FlBoTFG | ||
| 005 | 20220509193105.0 | ||
| 006 | m d u | ||
| 007 | cr ||||||||||| | ||
| 008 | 201124s2021 enk ob 001 0 eng | ||
| 040 |
_aOCoLC-P _beng _erda _cOCoLC-P |
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| 020 |
_a9781003011293 _q(ebook) |
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| 020 | _a1003011292 | ||
| 020 |
_a9781000353341 _q(e-book) |
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| 020 | _a1000353346 | ||
| 020 |
_a9781000353549 _q(electronic bk. : EPUB) |
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| 020 |
_a1000353540 _q(electronic bk. : EPUB) |
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| 020 |
_a9781000353440 _q(electronic bk. : Mobipocket) |
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| 020 |
_a1000353443 _q(electronic bk. : Mobipocket) |
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| 020 |
_z9780367819989 _q(hardback) |
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| 020 |
_z9780367819972 _q(paperback) |
||
| 024 | 7 |
_a10.4324/9781003011293 _2doi |
|
| 035 | _a(OCoLC)1224583208 | ||
| 035 | _a(OCoLC-P)1224583208 | ||
| 050 | 0 | 0 | _aQA76.76.I59 |
| 072 | 7 |
_aPER _x004000 _2bisacsh |
|
| 072 | 7 |
_aAP _2bicssc |
|
| 082 | 0 | 0 |
_a808.2/3 _223 |
| 245 | 0 | 0 |
_aInteractive storytelling for the screen / _cedited by Sylke Rene Meyer ; editorial assistant Gustavo Aldana. |
| 264 | 1 |
_aAbington, Oxon ; _aNew York : _bRoutledge, _c2021. |
|
| 300 | _a1 online resource. | ||
| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bn _2rdamedia |
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| 338 |
_aonline resource _bnc _2rdacarrier |
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| 490 | 0 | _aPerform | |
| 520 |
_a"An invaluable collection of essays and interviews exploring the business of interactive storytelling, this highly accessible guide offers invaluable insight into an ever-evolving field that is utilising new spatial and interactive narrative forms to tell stories. This includes new media filmmaking and content creation, a huge variety of analog story world design, eXtended realities, game design, and VR design. The book contains essays written by and interviews with working game designers, producers, 360-degree filmmakers, immersive theatre creators and media professors, exploring the business side of interactive storytelling - where art meets business. Contributors to this book will share their perspectives on how to break into the field; how to develop, nurture, and navigate business relationships; expectations in terms of business etiquette; strategies for contending with the emotional highs and lows of interactive storytelling; how to do creative work under pressure; the realities of working with partners in the field of new media narrative design; prepping for prototyping; writing analog and digital; and more. This is an idea resource for students of filmmaking, screenwriting, media studies, RTVF, game design, VR and AR design, theatre, and journalism that are interested in navigating a career pathway in the exciting field of interactive storytelling"-- _cProvided by publisher. |
||
| 588 | _aOCLC-licensed vendor bibliographic record. | ||
| 650 | 0 | _aDigital storytelling. | |
| 650 | 0 | _aInteractive multimedia. | |
| 650 | 0 | _aNarration (Rhetoric) | |
| 650 | 7 |
_aPERFORMING ARTS / Film & Video / General _2bisacsh |
|
| 700 | 1 |
_aRene Meyer, Sylke, _eeditor. |
|
| 700 | 1 |
_aAldana, Gustavo, _eother. |
|
| 856 | 4 | 0 |
_3Taylor & Francis _uhttps://www.taylorfrancis.com/books/9781003011293 |
| 856 | 4 | 2 |
_3OCLC metadata license agreement _uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf |
| 999 |
_c129589 _d129589 |
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