000 04702cam a22006131i 4500
001 9780429274596
003 FlBoTFG
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006 m d
007 cr |||||||||||
008 200519s2020 flua ob 001 0 eng d
040 _aOCoLC-P
_beng
_erda
_epn
_cOCoLC-P
020 _a9781000093544
_q(ePub ebook)
020 _a1000093549
_q(ePub ebook)
020 _a1000093441
_q(PDF ebook)
020 _a9781000093490
_q(Mobipocket ebook)
020 _a1000093492
_q(Mobipocket ebook)
020 _a9780429274596
_q(ebook)
020 _a0429274599
_q(ebook)
020 _a9781000093445
_q(electronic bk.)
020 _z9780367223847 (hbk.)
020 _z9780367513764 (pbk.)
020 _z0367223848
020 _z0367513765
024 7 _a10.1201/9780429274596
_2doi
035 _a(OCoLC)1173951572
_z(OCoLC)1162556536
_z(OCoLC)1164381729
035 _a(OCoLC-P)1173951572
050 4 _aGV1469.15
072 7 _aCOM
_x000000
_2bisacsh
072 7 _aCOM
_x012040
_2bisacsh
072 7 _aUDB
_2bicssc
082 0 4 _a794.8
_223
245 0 4 _aThe digital gaming handbook /
_cedited by Roberto Dillon.
250 _aFirst edition.
264 1 _aBoca Raton :
_bCRC Press,
_c2020.
300 _a1 online resource :
_billustrations (black and white)
336 _atext
_2rdacontent
336 _astill image
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
505 0 _aAnalyzing games with the AGE and 6-11 frameworks / Roberto Dillon -- Designing player interdependence to enhance players' social experience in multiplayer games / Katharina Emmerich -- Game accessibility : getting started / Thomas Westin, Ian Hamilton, Barrie Ellis -- Gamification for good : addressing dark patterns in gamified UX design / Ole Goethe -- The social media game : how gamification shapes our social media engagement / Dayana Hristova, Barbara Goebl, Suzana Jovicic, Thomas Slunecko -- Games for health / Andres Adolfo Navarro-Newball -- F2P mobile game design fundamentals / Simon Rozner -- Evergreen game design principles / Roberto Dillon -- Architectural spaces and level design in modern games / Christopher Totten -- Encouraging and rewarding repeat play of storygames / Alex Mitchell -- How we make mobile work : an indie perspective / James Barnard -- The development and UI design of an interactive game map / Tomasz Zawadzki, Slawomir Nikiel, Korneliusz Warszawski, Slawomir Krezel -- Challenges in designing and implementing a vector based 2D animation system / Jiang Jie, Seah Hock Soon, Liew Hong Ze, Chen Quan -- Best practices in pixel art / Cindy Lee -- Making sound decisions in game audio / Gwen Guo -- Making it real / Justing Ng, Andre' Pong -- Player locomotion in virtual reality games / Andrey Krekhov, Katharina Emmerich -- Working everywhere and nowhere : rules for a virtual office / Allan Simonsen -- A short summary of mobile games' history / Simon Rozner -- Retrogaming as a form of digital preservation : a cultural and technological approach / Marco Accordi Rickards, Micaela Romanini, Guglielmo De Gregori -- Diversity in games : how and why? / Alayna Cole.
520 _aThe Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field. Key Features: International experts share their research and experience in game development and design Provides readers with inside perspectives on the cross-disciplinary aspects of the industry Includes retrospective and forward-looking examinations of gaming Editor: Dr. Roberto Dillon is a leading game studies educator with more than 15 years of experience in the field of game design and development.
588 _aOCLC-licensed vendor bibliographic record.
650 0 _aComputer games.
650 0 _aComputer games
_xDesign.
650 0 _aComputer games
_xSocial aspects.
650 0 _aVideo games.
650 0 _aVideo games
_xDesign.
650 0 _aVideo games
_xSocial aspects.
650 7 _aCOMPUTERS / General
_2bisacsh
650 7 _aCOMPUTERS / Computer Graphics / Game Programming & Design
_2bisacsh
700 1 _aDillon, Roberto,
_eeditor.
856 4 0 _3Taylor & Francis
_uhttps://www.taylorfrancis.com/books/9780429274596
856 4 2 _3OCLC metadata license agreement
_uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf
999 _c128336
_d128336