000 02834cam a2200529Ki 4500
001 9780429429880
003 FlBoTFG
005 20220509192953.0
006 m o d
007 cr cnu---unuuu
008 190705s2019 flu ob 001 0 eng d
040 _aOCoLC-P
_beng
_erda
_epn
_cOCoLC-P
020 _a9780429429880
_q(electronic bk.)
020 _a0429429886
_q(electronic bk.)
020 _a9780429771309
_q(electronic bk. : EPUB)
020 _a0429771304
_q(electronic bk. : EPUB)
020 _a9780429771293
_q(electronic bk. : Mobipocket)
020 _a0429771290
_q(electronic bk. : Mobipocket)
020 _a9780429771316
_q(electronic bk. : PDF)
020 _a0429771312
_q(electronic bk. : PDF)
020 _z9781138367265
020 _z1138367265
020 _z9781138367272
020 _z1138367273
035 _a(OCoLC)1107494104
035 _a(OCoLC-P)1107494104
050 4 _aGV1201.38
_b.G72 2019eb
072 7 _aCOM
_x000000
_2bisacsh
072 7 _aCOM
_x012040
_2bisacsh
072 7 _aUDB
_2bicssc
082 0 4 _a306.4/87
_223
100 1 _aGrace, Lindsay D.,
_eauthor.
245 1 0 _aDoing things with games :
_bsocial impact through play /
_cLindsay D. Grace.
250 _aFirst edition.
264 1 _aBoca Raton, FL :
_bCRC Press/Taylor & Francis Group,
_c2019.
300 _a1 online resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
505 0 _aNo titles -- An overview of designing for social impact -- Engagement design and serious play -- Educational games -- Changing the body and mind -- Defining newsgames and its compliments -- Persuasive play -- Empathy games -- Designing for communities of play -- Human computation, community action and other social impact -- Prototyping, ethics and testing -- Thinking about implementation -- Implementation tools.
520 _a"Lindsay Grace's Doing Things with Games: Social Impact Through Play provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. This text serves as the ultimate guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design"--
_cProvided by publisher.
588 _aOCLC-licensed vendor bibliographic record.
650 0 _aGames
_xSocial aspects.
650 7 _aCOMPUTERS / General
_2bisacsh
650 7 _aCOMPUTERS / Computer Graphics / Game Programming & Design
_2bisacsh
856 4 0 _3Taylor & Francis
_uhttps://www.taylorfrancis.com/books/9780429429880
856 4 2 _3OCLC metadata license agreement
_uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf
999 _c127477
_d127477