| 000 | 02834cam a2200529Ki 4500 | ||
|---|---|---|---|
| 001 | 9780429429880 | ||
| 003 | FlBoTFG | ||
| 005 | 20220509192953.0 | ||
| 006 | m o d | ||
| 007 | cr cnu---unuuu | ||
| 008 | 190705s2019 flu ob 001 0 eng d | ||
| 040 |
_aOCoLC-P _beng _erda _epn _cOCoLC-P |
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| 020 |
_a9780429429880 _q(electronic bk.) |
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_a0429429886 _q(electronic bk.) |
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_a9780429771309 _q(electronic bk. : EPUB) |
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_a0429771304 _q(electronic bk. : EPUB) |
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| 020 |
_a9780429771293 _q(electronic bk. : Mobipocket) |
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_a0429771290 _q(electronic bk. : Mobipocket) |
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_a9780429771316 _q(electronic bk. : PDF) |
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| 020 |
_a0429771312 _q(electronic bk. : PDF) |
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| 020 | _z9781138367265 | ||
| 020 | _z1138367265 | ||
| 020 | _z9781138367272 | ||
| 020 | _z1138367273 | ||
| 035 | _a(OCoLC)1107494104 | ||
| 035 | _a(OCoLC-P)1107494104 | ||
| 050 | 4 |
_aGV1201.38 _b.G72 2019eb |
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| 072 | 7 |
_aUDB _2bicssc |
|
| 082 | 0 | 4 |
_a306.4/87 _223 |
| 100 | 1 |
_aGrace, Lindsay D., _eauthor. |
|
| 245 | 1 | 0 |
_aDoing things with games : _bsocial impact through play / _cLindsay D. Grace. |
| 250 | _aFirst edition. | ||
| 264 | 1 |
_aBoca Raton, FL : _bCRC Press/Taylor & Francis Group, _c2019. |
|
| 300 | _a1 online resource. | ||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_acomputer _bc _2rdamedia |
||
| 338 |
_aonline resource _bcr _2rdacarrier |
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| 505 | 0 | _aNo titles -- An overview of designing for social impact -- Engagement design and serious play -- Educational games -- Changing the body and mind -- Defining newsgames and its compliments -- Persuasive play -- Empathy games -- Designing for communities of play -- Human computation, community action and other social impact -- Prototyping, ethics and testing -- Thinking about implementation -- Implementation tools. | |
| 520 |
_a"Lindsay Grace's Doing Things with Games: Social Impact Through Play provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. This text serves as the ultimate guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design"-- _cProvided by publisher. |
||
| 588 | _aOCLC-licensed vendor bibliographic record. | ||
| 650 | 0 |
_aGames _xSocial aspects. |
|
| 650 | 7 |
_aCOMPUTERS / General _2bisacsh |
|
| 650 | 7 |
_aCOMPUTERS / Computer Graphics / Game Programming & Design _2bisacsh |
|
| 856 | 4 | 0 |
_3Taylor & Francis _uhttps://www.taylorfrancis.com/books/9780429429880 |
| 856 | 4 | 2 |
_3OCLC metadata license agreement _uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf |
| 999 |
_c127477 _d127477 |
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