000 02769cam a2200529Mi 4500
001 9780429331329
003 FlBoTFG
005 20220509192951.0
006 m o d
007 cr |||||||||||
008 200915s2020 flua go 000 0 eng d
040 _aOCoLC-P
_beng
_erda
_cOCoLC-P
020 _a9781000329711
020 _a1000329712
020 _a9780429331329
_q(electronic bk.)
020 _a0429331320
_q(electronic bk.)
020 _a9781000329735
_q(electronic bk. : EPUB)
020 _a1000329739
_q(electronic bk. : EPUB)
020 _a9781000329728
_q(electronic bk. : Mobipocket)
020 _a1000329720
_q(electronic bk. : Mobipocket)
020 _z9780367348021 (hbk.)
020 _z9780367354282 (pbk.)
024 7 _a10.1201/9780429331329
_2doi
035 _a(OCoLC)1223026061
035 _a(OCoLC-P)1223026061
050 4 _aGV1469.17.S63
072 7 _aCOM
_x012040
_2bisacsh
072 7 _aCOM
_x014000
_2bisacsh
072 7 _aUG
_2bicssc
082 0 4 _a306.487
_223
100 1 _aCole, Alayna M.,
_eauthor.
245 1 0 _aGames as Texts :
_bA Practical Application of Textual Analysis to Games /
_cAlayna M. Cole, Dakoda Barker.
250 _a1st edition.
264 1 _aBoca Raton :
_bCRC Press,
_c2020.
300 _a1 online resource
_billustrations (black and white)
336 _atext
_2rdacontent
336 _astill image
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
520 _aGames as Texts provides an overview and practical steps for analysing games in terms of their representations of social structures, class, power, race, sexuality, gender, animals, nature, and ability. Each chapter applies a traditional literary theory to the narrative and mechanics of games and explores the social commentary the games encourage. This approach demonstrates to players, researchers, games media, and non-gamers how they can engage with these cultural artefacts through both critical reading and theoretical interpretations. Key Features: Explores games through various literary and theoretical lenses Provides exemplar analysis and guiding questions to help readers think critically about games Highlights the social commentary that all texts can reveal--including games--and how this impacts narrative and mechanics
588 _aOCLC-licensed vendor bibliographic record.
650 0 _aComputer games
_xSocial aspects.
650 7 _aCOMPUTERS / Computer Graphics / Game Programming & Design
_2bisacsh
650 7 _aCOMPUTERS / Computer Science
_2bisacsh
700 1 _aBarker, Dakoda,
_eauthor.
856 4 0 _3Taylor & Francis
_uhttps://www.taylorfrancis.com/books/9780429331329
856 4 2 _3OCLC metadata license agreement
_uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf
999 _c127419
_d127419