| 000 | 02769cam a2200529Mi 4500 | ||
|---|---|---|---|
| 001 | 9780429331329 | ||
| 003 | FlBoTFG | ||
| 005 | 20220509192951.0 | ||
| 006 | m o d | ||
| 007 | cr ||||||||||| | ||
| 008 | 200915s2020 flua go 000 0 eng d | ||
| 040 |
_aOCoLC-P _beng _erda _cOCoLC-P |
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| 020 | _a9781000329711 | ||
| 020 | _a1000329712 | ||
| 020 |
_a9780429331329 _q(electronic bk.) |
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| 020 |
_a0429331320 _q(electronic bk.) |
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| 020 |
_a9781000329735 _q(electronic bk. : EPUB) |
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| 020 |
_a1000329739 _q(electronic bk. : EPUB) |
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| 020 |
_a9781000329728 _q(electronic bk. : Mobipocket) |
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| 020 |
_a1000329720 _q(electronic bk. : Mobipocket) |
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| 020 | _z9780367348021 (hbk.) | ||
| 020 | _z9780367354282 (pbk.) | ||
| 024 | 7 |
_a10.1201/9780429331329 _2doi |
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| 035 | _a(OCoLC)1223026061 | ||
| 035 | _a(OCoLC-P)1223026061 | ||
| 050 | 4 | _aGV1469.17.S63 | |
| 072 | 7 |
_aCOM _x012040 _2bisacsh |
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| 072 | 7 |
_aCOM _x014000 _2bisacsh |
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| 072 | 7 |
_aUG _2bicssc |
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| 082 | 0 | 4 |
_a306.487 _223 |
| 100 | 1 |
_aCole, Alayna M., _eauthor. |
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| 245 | 1 | 0 |
_aGames as Texts : _bA Practical Application of Textual Analysis to Games / _cAlayna M. Cole, Dakoda Barker. |
| 250 | _a1st edition. | ||
| 264 | 1 |
_aBoca Raton : _bCRC Press, _c2020. |
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| 300 |
_a1 online resource _billustrations (black and white) |
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| 336 |
_atext _2rdacontent |
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| 336 |
_astill image _2rdacontent |
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| 337 |
_acomputer _2rdamedia |
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| 338 |
_aonline resource _2rdacarrier |
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| 520 | _aGames as Texts provides an overview and practical steps for analysing games in terms of their representations of social structures, class, power, race, sexuality, gender, animals, nature, and ability. Each chapter applies a traditional literary theory to the narrative and mechanics of games and explores the social commentary the games encourage. This approach demonstrates to players, researchers, games media, and non-gamers how they can engage with these cultural artefacts through both critical reading and theoretical interpretations. Key Features: Explores games through various literary and theoretical lenses Provides exemplar analysis and guiding questions to help readers think critically about games Highlights the social commentary that all texts can reveal--including games--and how this impacts narrative and mechanics | ||
| 588 | _aOCLC-licensed vendor bibliographic record. | ||
| 650 | 0 |
_aComputer games _xSocial aspects. |
|
| 650 | 7 |
_aCOMPUTERS / Computer Graphics / Game Programming & Design _2bisacsh |
|
| 650 | 7 |
_aCOMPUTERS / Computer Science _2bisacsh |
|
| 700 | 1 |
_aBarker, Dakoda, _eauthor. |
|
| 856 | 4 | 0 |
_3Taylor & Francis _uhttps://www.taylorfrancis.com/books/9780429331329 |
| 856 | 4 | 2 |
_3OCLC metadata license agreement _uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf |
| 999 |
_c127419 _d127419 |
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