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| 001 | 9780429244421 | ||
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| 008 | 210108s2020 flua ob 001 0 eng d | ||
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| 020 |
_a9780429244421 _q(electronic bk.) |
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_a0429244428 _q(electronic bk.) |
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_a9780429534638 _q(electronic bk. : EPUB) |
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| 020 |
_a0429534639 _q(electronic bk. : EPUB) |
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| 020 |
_a9780429521164 _q(electronic bk. : PDF) |
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| 020 |
_a0429521162 _q(electronic bk. : PDF) |
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| 020 | _z9780367199746 | ||
| 020 | _z9780367199692 | ||
| 020 |
_a9780429549335 _q(electronic bk. : Mobipocket) |
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| 020 |
_a0429549334 _q(electronic bk. : Mobipocket) |
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| 035 | _a(OCoLC)1229166286 | ||
| 035 | _a(OCoLC-P)1229166286 | ||
| 050 | 4 | _aQA76.6 | |
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_aCOM _x000000 _2bisacsh |
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_aUMX _2bicssc |
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| 082 | 0 | 4 |
_a005.13 _223 |
| 100 | 1 |
_aArya, Ali, _eauthor. |
|
| 245 | 1 | 0 |
_aAnyone can code : _bthe art and science of logical creativity / _cAli Arya. |
| 250 | _aFirst edition. | ||
| 264 | 1 |
_aBoca Raton : _bCRC Press, Taylor & Francis Group, _c2021. |
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| 300 |
_a1 online resource (xxxiv, 566 pages) : _billustrations. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 505 | 0 | _aList of Sidebars. List of Tables. List of Exhibits. Preface. Acknowledgments. Definition of Key Terms. Abbreviation. Companion Website. Part 1 Getting Started. Introduction. Chapter 1 Computers, Programs, and Games. Chapter 2 Logical Creativity. Part 2 Understanding Programs. Chapter 3 Data: Program's Information. Chapter 4 Code: Program's Operation. Chapter 5 Functions. Part 3 Structured Programming. Chapter 6 Types, Files, and Libraries. Chapter 7 Modularization of Data. Chapter 8 Modularization of Code. Part 4 Object-Oriented Programming. Chapter 9 Modularization of Data and Code. Chapter 10 Object-Oriented Design. Part 5 More about Objects and Classes. Chapter 11 Class Hierarchies. Chapter 12 Object Identities. Part 6 Moving Forward. Chapter 13 Software Design. Chapter 14 Software Projects. Chapter 15 Concluding Notes. BIBLIOGRAPHY. INDEX. | |
| 520 |
_a"Anyone Can Code: The Art and Science of Logical Creativity introduces computer programming as a way of problem-solving through logical thinking. It uses the notion of Modularization as a central lens through which we can make sense of many software concepts. The book takes the reader through fundamental concepts in programming by illustrating them in three different and distinct languages, C/C++, Python, and Javascript. It gives the beginner and intermediate learners a strong understanding of what they are doing so that they can do it better and with any other tool or language that they may end up using later"-- _cProvided by publisher. |
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| 588 | _aOCLC-licensed vendor bibliographic record. | ||
| 650 | 7 |
_aCOMPUTERS / General _2bisacsh |
|
| 650 | 7 |
_aCOMPUTERS / Computer Graphics / Game Programming & Design _2bisacsh |
|
| 650 | 7 |
_aCOMPUTERS / Programming Languages / General _2bisacsh |
|
| 650 | 0 | _aComputer programming. | |
| 650 | 0 | _aProgramming languages (Electronic computers) | |
| 650 | 0 | _aLogic. | |
| 856 | 4 | 0 |
_3Taylor & Francis _uhttps://www.taylorfrancis.com/books/9780429244421 |
| 856 | 4 | 2 |
_3OCLC metadata license agreement _uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf |
| 999 |
_c126278 _d126278 |
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