000 03579cam a22005178i 4500
001 9780429054969
003 FlBoTFG
005 20220509192914.0
006 m d | |
007 cr |||||||||||
008 190704s2019 flu o 000 0 eng
040 _aOCoLC-P
_beng
_erda
_cOCoLC-P
020 _a9780429054969
_q(ebook)
020 _a0429054963
020 _a9780429617652
_q(electronic bk. : Mobipocket)
020 _a0429617658
_q(electronic bk. : Mobipocket)
020 _a9780429621956
_q(electronic bk. : PDF)
020 _a0429621957
_q(electronic bk. : PDF)
020 _a9780429619809
_q(electronic bk. : EPUB)
020 _a0429619804
_q(electronic bk. : EPUB)
020 _z9780367150945
_q(hardback)
020 _z9780367150884
_q(paperback)
035 _a(OCoLC)1110124938
035 _a(OCoLC-P)1110124938
050 0 0 _aQA76.76.C672
072 7 _aCOM
_x000000
_2bisacsh
072 7 _aCOM
_x012040
_2bisacsh
072 7 _aUDB
_2bicssc
082 0 0 _a794.8/1536
_223
245 0 0 _aGame AI pro 360.
_pGuide to tactics and strategy /
_c[edited] by Steve Rabin.
264 1 _aBoca Raton :
_bCRC Press,
_c[2019]
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bn
_2rdamedia
338 _aonline resource
_bnc
_2rdacarrier
505 0 _aTactical position selection: an architecture and query language / Matthew Jack -- Tactical pathfinding on a NavMesh / Daniel Brewer -- Beyond the kung-fu circle: a flexible system for managing NPC attacks / Michael Dawe -- Hierarchical AI for multiplayer bots in Killzone 3 / Remco Straatman, Tim Verweij, Alex Champandard, Robert Morcus, Hylke Kleve -- Using neural networks to control agent threat response / Michael Robbins -- Looking for trouble : making NPCs search realistically / Rich Welsh -- Modeling perception and awareness in Tom Clancy's Splinter cell blacklist / Martin Walsh -- Escaping the grid : infinite-resolution influence mapping / Mike Lewis -- Modular tactical influence maps / Dave Mark -- Spatial reasoning for strategic decision making / Kevin Dill -- Extending the spatial coverage of a voxel-based navigation mesh / Kevin A. Kirst -- Being where it counts : telling paragon bots where to go / Mieszko ZieliƄski -- Combat outcome prediction for real-time strategy games / Marius Stanescu, Nicolas A. Barriga, and Michael Buro -- Guide to effective auto-generated spatial queries / Eric Johnson -- The role of time in spatio-temporal reasoning : three examples from Tower defense / Baylor Wetzel and Kyle Anderson -- Pitfalls and solutions when using Monte-Carlo tree search for strategy and tactical games / Gijs-Jan Roelofs -- Petri nets and AI arbitration Sergio / Ocio Barriale -- Hierarchical portfolio search in Prismata / David Churchill and Michael Buro.
520 _a"Cutting-edge tactics and strategy for game AI primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations"--
_cProvided by publisher.
588 _aOCLC-licensed vendor bibliographic record.
650 0 _aComputer games
_xDesign.
650 0 _aComputer games
_xProgramming.
650 0 _aArtificial intelligence.
650 7 _aCOMPUTERS / General
_2bisacsh
650 7 _aCOMPUTERS / Computer Graphics / Game Programming & Design
_2bisacsh
700 1 _aRabin, Steve,
_eeditor.
856 4 0 _3Taylor & Francis
_uhttps://www.taylorfrancis.com/books/9780429054969
856 4 2 _3OCLC metadata license agreement
_uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf
999 _c126232
_d126232