| 000 | 03579cam a22005178i 4500 | ||
|---|---|---|---|
| 001 | 9780429054969 | ||
| 003 | FlBoTFG | ||
| 005 | 20220509192914.0 | ||
| 006 | m d | | | ||
| 007 | cr ||||||||||| | ||
| 008 | 190704s2019 flu o 000 0 eng | ||
| 040 |
_aOCoLC-P _beng _erda _cOCoLC-P |
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| 020 |
_a9780429054969 _q(ebook) |
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| 020 | _a0429054963 | ||
| 020 |
_a9780429617652 _q(electronic bk. : Mobipocket) |
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| 020 |
_a0429617658 _q(electronic bk. : Mobipocket) |
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| 020 |
_a9780429621956 _q(electronic bk. : PDF) |
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| 020 |
_a0429621957 _q(electronic bk. : PDF) |
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| 020 |
_a9780429619809 _q(electronic bk. : EPUB) |
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| 020 |
_a0429619804 _q(electronic bk. : EPUB) |
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| 020 |
_z9780367150945 _q(hardback) |
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| 020 |
_z9780367150884 _q(paperback) |
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| 035 | _a(OCoLC)1110124938 | ||
| 035 | _a(OCoLC-P)1110124938 | ||
| 050 | 0 | 0 | _aQA76.76.C672 |
| 072 | 7 |
_aCOM _x000000 _2bisacsh |
|
| 072 | 7 |
_aCOM _x012040 _2bisacsh |
|
| 072 | 7 |
_aUDB _2bicssc |
|
| 082 | 0 | 0 |
_a794.8/1536 _223 |
| 245 | 0 | 0 |
_aGame AI pro 360. _pGuide to tactics and strategy / _c[edited] by Steve Rabin. |
| 264 | 1 |
_aBoca Raton : _bCRC Press, _c[2019] |
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| 300 | _a1 online resource | ||
| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bn _2rdamedia |
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| 338 |
_aonline resource _bnc _2rdacarrier |
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| 505 | 0 | _aTactical position selection: an architecture and query language / Matthew Jack -- Tactical pathfinding on a NavMesh / Daniel Brewer -- Beyond the kung-fu circle: a flexible system for managing NPC attacks / Michael Dawe -- Hierarchical AI for multiplayer bots in Killzone 3 / Remco Straatman, Tim Verweij, Alex Champandard, Robert Morcus, Hylke Kleve -- Using neural networks to control agent threat response / Michael Robbins -- Looking for trouble : making NPCs search realistically / Rich Welsh -- Modeling perception and awareness in Tom Clancy's Splinter cell blacklist / Martin Walsh -- Escaping the grid : infinite-resolution influence mapping / Mike Lewis -- Modular tactical influence maps / Dave Mark -- Spatial reasoning for strategic decision making / Kevin Dill -- Extending the spatial coverage of a voxel-based navigation mesh / Kevin A. Kirst -- Being where it counts : telling paragon bots where to go / Mieszko ZieliĆski -- Combat outcome prediction for real-time strategy games / Marius Stanescu, Nicolas A. Barriga, and Michael Buro -- Guide to effective auto-generated spatial queries / Eric Johnson -- The role of time in spatio-temporal reasoning : three examples from Tower defense / Baylor Wetzel and Kyle Anderson -- Pitfalls and solutions when using Monte-Carlo tree search for strategy and tactical games / Gijs-Jan Roelofs -- Petri nets and AI arbitration Sergio / Ocio Barriale -- Hierarchical portfolio search in Prismata / David Churchill and Michael Buro. | |
| 520 |
_a"Cutting-edge tactics and strategy for game AI primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations"-- _cProvided by publisher. |
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| 588 | _aOCLC-licensed vendor bibliographic record. | ||
| 650 | 0 |
_aComputer games _xDesign. |
|
| 650 | 0 |
_aComputer games _xProgramming. |
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| 650 | 0 | _aArtificial intelligence. | |
| 650 | 7 |
_aCOMPUTERS / General _2bisacsh |
|
| 650 | 7 |
_aCOMPUTERS / Computer Graphics / Game Programming & Design _2bisacsh |
|
| 700 | 1 |
_aRabin, Steve, _eeditor. |
|
| 856 | 4 | 0 |
_3Taylor & Francis _uhttps://www.taylorfrancis.com/books/9780429054969 |
| 856 | 4 | 2 |
_3OCLC metadata license agreement _uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf |
| 999 |
_c126232 _d126232 |
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