| 000 | 06280nam a22006015i 4500 | ||
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| 001 | 978-3-642-16638-9 | ||
| 003 | DE-He213 | ||
| 005 | 20140220084549.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 101030s2010 gw | s |||| 0|eng d | ||
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_a9783642166389 _9978-3-642-16638-9 |
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_a10.1007/978-3-642-16638-9 _2doi |
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_a004 _223 |
| 100 | 1 |
_aAylett, Ruth. _eeditor. |
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| 245 | 1 | 0 |
_aInteractive Storytelling _h[electronic resource] : _bThird Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010. Proceedings / _cedited by Ruth Aylett, Mei Yii Lim, Sandy Louchart, Paolo Petta, Mark Riedl. |
| 264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg, _c2010. |
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| 300 |
_aXIII, 302p. 92 illus. _bonline resource. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
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| 490 | 1 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v6432 |
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| 505 | 0 | _aKeynotes -- The Authoring Challenge in Interactive Storytelling -- From a Winter’s Night to a Dragon Age -- Designing Social Worlds - On Intrigue and Interaction in Live Action Role Playing Games (LARPS) -- Characters and Decision Making -- MIST: An Interactive Storytelling System with Variable Character Behavior -- Importance of Well-Motivated Characters in Interactive Narratives: An Empirical Evaluation -- “I Want to Slay That Dragon!” - Influencing Choice in Interactive Storytelling -- Story Evaluation and Analysis -- Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool -- One Tool-Many Paradigm: Creativity and Regularity in Youngsters’ Hyperstories -- Exploring Narrative Interpretation and Adaptation for Interactive Story Creation -- Narrative Annotation and Editing of Video -- Story Generation -- A Story to Go, Please -- Threading Facts into a Collective Narrative World -- Learning Story Marketing through Practical Experience of Story Creation System -- Enhancing Real-Time Sports Commentary Generation with Dramatic Narrative Devices -- Zuzie: Collaborative Storytelling Based on Multiple Compositions -- An Interactive Documentary Manifesto -- Arts and Humanities -- Rhetorics of the Interactive 3D Installation “Virtuelle Mauer/ReConstructing the Wall” -- From Physical to Non-material Art – Design Choices of the Digital Artist -- The iLand of Madeira Location Aware Multimedia Stories -- Narrative Theories and Modelling -- Modeling of Interactive Storytelling and Validation of Scenario by Means of Linear Logic -- An Analysis of Narrative Moves in Improvisational Theatre -- Towards a Theoretical Framework for Interactive Digital Narrative -- Systems -- A Data-Driven Case-Based Reasoning Approach to Interactive Storytelling -- Something’s Gotta Give - Towards Distributed Autonomous Story Appraisal in Improv -- A Simple Intensity-Based Drama Manager -- Applications -- Player Agency and the Relevance of Decisions -- Interactive Storytelling in Academic Teaching -- Teaching English as a Second Language Utilizing Authoring Tools for Interactive Digital Storytelling -- Posters -- Textual vs. Graphical Interaction in an Interactive Fiction Game -- Motivations for Rereading in Interactive Stories: A Preliminary Investigation -- The Haiti Earthquake Experience: A Case Study -- First Person Victim: Developing a 3D Interactive Dramatic Experience -- Combining Explicit and Implicit Interaction Modes with Virtual Characters in Public Spaces -- Louis, Mr. Dog and Rabbit: Metalepsis in Interactive Narrative -- Automated Storytelling in Sports: A Rich Domain to Be Explored -- Level-of-Detail Stories as a Virtual Museum of a Movie -- Establishing Communication Channels for Digital Storytelling Applications -- Agency and the Art of Interactive Digital Storytelling -- Realism and Virtuality: Carmageddon as Contemporary Simulacrum Model -- Demonstrations -- Emohawk: Learning Virtual Characters by Doing -- Crowd-Sourced AI Authoring with ENIGMA -- Using Highly Interactive Drama to Help Young People Cope with Traumatic Situations -- Stories on a Sphere: Hyperglobes as Narrative Platforms for Global Geodata -- Workshops -- Users and Evaluation of Interactive Storytelling -- Workshop: Education in Interactive Digital Storytelling -- Interactive Stories for Health Interventions -- Towards a Shared Vocabulary for Interactive Digital Storytelling -- Storytelling within an Internet of Things -- Just Another Tool for Interactive Digital Storytelling? -- Tutorial -- Tutorial: Introduction to Interactive Story Creation. | |
| 520 | _aThis book constitutes the refereed proceedings of the Third International Conference on Interactive Digital Storytelling, ICIDS 2010, held in Edinburgh, UK, in November 2010. The book includes 3 keynotes, 25 full and short papers, 11 posters, 4 demonstration papers, 6 workshop papers, and 1 tutorial. The full and short papers have been organized into the following topical sections: characters and decision making; story evaluation and analysis; story generation; arts and humanities; narrative theories and modelling; systems; and applications. | ||
| 650 | 0 | _aComputer science. | |
| 650 | 0 | _aInformation systems. | |
| 650 | 0 | _aEducation. | |
| 650 | 0 | _aArts. | |
| 650 | 1 | 4 | _aComputer Science. |
| 650 | 2 | 4 | _aComputer Appl. in Arts and Humanities. |
| 650 | 2 | 4 | _aComputers and Education. |
| 650 | 2 | 4 | _aInformation Systems Applications (incl.Internet). |
| 650 | 2 | 4 | _aArts. |
| 650 | 2 | 4 | _aMedia Design. |
| 650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
| 700 | 1 |
_aLim, Mei Yii. _eeditor. |
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| 700 | 1 |
_aLouchart, Sandy. _eeditor. |
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| 700 | 1 |
_aPetta, Paolo. _eeditor. |
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| 700 | 1 |
_aRiedl, Mark. _eeditor. |
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| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer eBooks | |
| 776 | 0 | 8 |
_iPrinted edition: _z9783642166372 |
| 830 | 0 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v6432 |
|
| 856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-642-16638-9 |
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