| 000 | 03296nam a22004695i 4500 | ||
|---|---|---|---|
| 001 | 978-3-642-12392-4 | ||
| 003 | DE-He213 | ||
| 005 | 20140220084534.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 100702s2010 gw | s |||| 0|eng d | ||
| 020 |
_a9783642123924 _9978-3-642-12392-4 |
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| 024 | 7 |
_a10.1007/978-3-642-12392-4 _2doi |
|
| 050 | 4 | _aQA1-939 | |
| 072 | 7 |
_aPB _2bicssc |
|
| 072 | 7 |
_aMAT000000 _2bisacsh |
|
| 082 | 0 | 4 |
_a510 _223 |
| 100 | 1 |
_aRonfard, Rémi. _eeditor. |
|
| 245 | 1 | 0 |
_aImage and Geometry Processing for 3-D Cinematography _h[electronic resource] / _cedited by Rémi Ronfard, Gabriel Taubin. |
| 264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg, _c2010. |
|
| 300 |
_aX, 305 p. 162 illus., 115 illus. in color. _bonline resource. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
||
| 490 | 1 |
_aGeometry and Computing, _x1866-6795 ; _v5 |
|
| 505 | 0 | _aImage and Geometry Processing for 3-D Cinematography: An Introduction -- 3-D CINEMATOGRAPHY AND APPLICATIONS -- Stereoscopic Cinema -- Free-Viewpoint Television -- Free-Viewpoint Video for TV Sport Production -- Challenges for Multi-View Video Capture -- RECENT DEVELOPMENTS IN GEOMETRY -- Performance Capture from Multi-View Video -- Combining Multi-view Stereo and Bundle Adjustment for Accurate Camera Calibration -- Cell-Based 3D Video Capture Method with Active Cameras -- Dense 3D Motion Capture from Synchronized Video Streams -- RECENT DEVELOPMENTS IN IMAGE PROCESSING -- Wavelet-Based Inverse Light and Reflectance from Images of a Known Object -- 3-D Lighting Environment Estimation with Shading and Shadows -- 3-D Cinematography with Approximate or No Geometry -- View Dependent Texturing Using a Linear Basis. | |
| 520 | _aThe book presents an overview of 3-D cinematography, the science and technology of generating 3-D models of dynamic scenes from multiple cameras at video frame rates. The book covers recent developments in computer vision and computer graphics that have made 3-D cinematography possible, and reviews the challenges and open issues that need to be addressed in future work. Important applications areas are presented, including production of stereoscopic movies, full 3-D animation from multiple videos, special effects for more traditional movies, and broadcasting of multiple-viewpoint television. The book brings together researchers and practitioners from computer graphics, computer vision, broadcasting and motion pictures, to offer a broad perspective on all current areas of research related to the production of high quality 3-D models of live-action scenes. | ||
| 650 | 0 | _aMathematics. | |
| 650 | 0 | _aArtificial intelligence. | |
| 650 | 1 | 4 | _aMathematics. |
| 650 | 2 | 4 | _aMathematics, general. |
| 650 | 2 | 4 | _aArtificial Intelligence (incl. Robotics). |
| 650 | 2 | 4 | _aOptics and Electrodynamics. |
| 700 | 1 |
_aTaubin, Gabriel. _eeditor. |
|
| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer eBooks | |
| 776 | 0 | 8 |
_iPrinted edition: _z9783642123917 |
| 830 | 0 |
_aGeometry and Computing, _x1866-6795 ; _v5 |
|
| 856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-642-12392-4 |
| 912 | _aZDB-2-SMA | ||
| 999 |
_c112064 _d112064 |
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