000 03296nam a22004695i 4500
001 978-3-642-12392-4
003 DE-He213
005 20140220084534.0
007 cr nn 008mamaa
008 100702s2010 gw | s |||| 0|eng d
020 _a9783642123924
_9978-3-642-12392-4
024 7 _a10.1007/978-3-642-12392-4
_2doi
050 4 _aQA1-939
072 7 _aPB
_2bicssc
072 7 _aMAT000000
_2bisacsh
082 0 4 _a510
_223
100 1 _aRonfard, Rémi.
_eeditor.
245 1 0 _aImage and Geometry Processing for 3-D Cinematography
_h[electronic resource] /
_cedited by Rémi Ronfard, Gabriel Taubin.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2010.
300 _aX, 305 p. 162 illus., 115 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aGeometry and Computing,
_x1866-6795 ;
_v5
505 0 _aImage and Geometry Processing for 3-D Cinematography: An Introduction -- 3-D CINEMATOGRAPHY AND APPLICATIONS -- Stereoscopic Cinema -- Free-Viewpoint Television -- Free-Viewpoint Video for TV Sport Production -- Challenges for Multi-View Video Capture -- RECENT DEVELOPMENTS IN GEOMETRY -- Performance Capture from Multi-View Video -- Combining Multi-view Stereo and Bundle Adjustment for Accurate Camera Calibration -- Cell-Based 3D Video Capture Method with Active Cameras -- Dense 3D Motion Capture from Synchronized Video Streams -- RECENT DEVELOPMENTS IN IMAGE PROCESSING -- Wavelet-Based Inverse Light and Reflectance from Images of a Known Object -- 3-D Lighting Environment Estimation with Shading and Shadows -- 3-D Cinematography with Approximate or No Geometry -- View Dependent Texturing Using a Linear Basis.
520 _aThe book presents an overview of 3-D cinematography, the science and technology of generating 3-D models of dynamic scenes from multiple cameras at video frame rates. The book covers recent developments in computer vision and computer graphics that have made 3-D cinematography possible, and reviews the challenges and open issues that need to be addressed in future work. Important applications areas are presented, including production of stereoscopic movies, full 3-D animation from multiple videos, special effects for more traditional movies, and broadcasting of multiple-viewpoint television. The book brings together researchers and practitioners from computer graphics, computer vision, broadcasting and motion pictures, to offer a broad perspective on all current areas of research related to the production of high quality 3-D models of live-action scenes.
650 0 _aMathematics.
650 0 _aArtificial intelligence.
650 1 4 _aMathematics.
650 2 4 _aMathematics, general.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aOptics and Electrodynamics.
700 1 _aTaubin, Gabriel.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783642123917
830 0 _aGeometry and Computing,
_x1866-6795 ;
_v5
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-642-12392-4
912 _aZDB-2-SMA
999 _c112064
_d112064