000 07679nam a22006735i 4500
001 978-3-642-12239-2
003 DE-He213
005 20140220084534.0
007 cr nn 008mamaa
008 100403s2010 gw | s |||| 0|eng d
020 _a9783642122392
_9978-3-642-12239-2
024 7 _a10.1007/978-3-642-12239-2
_2doi
050 4 _aQA75.5-76.95
072 7 _aUYZG
_2bicssc
072 7 _aCOM037000
_2bisacsh
082 0 4 _a004.0151
_223
100 1 _aChio, Cecilia.
_eeditor.
245 1 0 _aApplications of Evolutionary Computation
_h[electronic resource] :
_bEvoApplicatons 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Istanbul, Turkey, April 7-9, 2010, Proceedings, Part I /
_cedited by Cecilia Chio, Stefano Cagnoni, Carlos Cotta, Marc Ebner, Anikó Ekárt, Anna I. Esparcia-Alcazar, Chi-Keong Goh, Juan J. Merelo, Ferrante Neri, Mike Preuß, Julian Togelius, Georgios N. Yannakakis.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2010.
300 _aXXXII, 616p. 231 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v6024
505 0 _aEvoCOMPLEX Contributions -- Coevolutionary Dynamics of Interacting Species -- Evolving Individual Behavior in a Multi-agent Traffic Simulator -- On Modeling and Evolutionary Optimization of Nonlinearly Coupled Pedestrian Interactions -- Revising the Trade-off between the Number of Agents and Agent Intelligence -- Sexual Recombination in Self-Organizing Interaction Networks -- Symbiogenesis as a Mechanism for Building Complex Adaptive Systems: A Review -- EvoGAMES Contributions -- Co-evolution of Optimal Agents for the Alternating Offers Bargaining Game -- Fuzzy Nash-Pareto Equilibrium: Concepts and Evolutionary Detection -- An Evolutionary Approach for Solving the Rubik’s Cube Incorporating Exact Methods -- Evolution of Artificial Terrains for Video Games Based on Accessibility -- Evolving Behaviour Trees for the Commercial Game DEFCON -- Evolving 3D Buildings for the Prototype Video Game Subversion -- Finding Better Solutions to the Mastermind Puzzle Using Evolutionary Algorithms -- Towards a Generic Framework for Automated Video Game Level Creation -- Search-Based Procedural Content Generation -- Evolution of Grim Trigger in Prisoner Dilemma Game with Partial Imitation -- Evolving a Ms. PacMan Controller Using Grammatical Evolution -- Evolving Bot AI in UnrealTM -- Evolutionary Algorithm for Generation of Entertaining Shinro Logic Puzzles -- Social Learning Algorithms Reaching Nash Equilibrium in Symmetric Cournot Games -- Multiple Overlapping Tiles for Contextual Monte Carlo Tree Search -- EvoIASP Contributions -- A CNN Based Algorithm for the Automated Segmentation of Multiple Sclerosis Lesions -- A Hybrid Evolutionary Algorithm for Bayesian Networks Learning: An Application to Classifier Combination -- Towards Automated Learning of Object Detectors -- Markerless Multi-view Articulated Pose Estimation Using Adaptive Hierarchical Particle Swarm Optimisation -- Hand Posture Recognition Using Real-Time Artificial Evolution -- Comparing Cellular and Panmictic Genetic Algorithms for Real-Time Object Detection -- Bloat Free Genetic Programming versus Classification Trees for Identification of Burned Areas in Satellite Imagery -- Genetic Algorithms for Training Data and Polynomial Optimization in Colorimetric Characterization of Scanners -- New Genetic Operators in the Fly Algorithm: Application to Medical PET Image Reconstruction -- Chaotic Hybrid Algorithm and Its Application in Circle Detection -- Content-Based Image Retrieval of Skin Lesions by Evolutionary Feature Synthesis -- An Evolutionary Method for Model-Based Automatic Segmentation of Lower Abdomen CT Images for Radiotherapy Planning -- Evolution of Communicating Individuals -- Dynamic Data Clustering Using Stochastic Approximation Driven Multi-Dimensional Particle Swarm Optimization -- Automatic Synthesis of Associative Memories through Genetic Programming: A First Co-evolutionary Approach -- EvoINTELLIGENCE Contributions -- A Comparative Study between Genetic Algorithm and Genetic Programming Based Gait Generation Methods for Quadruped Robots -- Markerless Localization for Blind Users Using Computer Vision and Particle Swarm Optimization -- Particle Swarm Optimization for Feature Selection in Speaker Verification -- Scale- and Rotation-Robust Genetic Programming-Based Corner Detectors -- Self-organized and Evolvable Cognitive Architecture for Intelligent Agents and Multi-Agent Systems -- EvoNUM Contributions -- Investigating the Local-Meta-Model CMA-ES for Large Population Sizes -- Exploiting Evolution for an Adaptive Drift-Robust Classifier in Chemical Sensing -- Automatically Modeling Hybrid Evolutionary Algorithms from Past Executions -- Gaussian Adaptation Revisited – An Entropic View on Covariance Matrix Adaptation -- Parallel Genetic Algorithm on the CUDA Architecture -- A New Selection Ratio for Large Population Sizes -- Multi-Objective Probability Collectives -- Parallel Random Injection Differential Evolution -- Effect of Spatial Locality on an Evolutionary Algorithm for Multimodal Optimization -- A Directed Mutation Operator for Real Coded Genetic Algorithms -- Speedups between ×70 and ×120 for a Generic Local Search (Memetic) Algorithm on a Single GPGPU Chip -- Advancing Model–Building for Many–Objective Optimization Estimation of Distribution Algorithms -- Estimation Distribution Differential Evolution -- Design of Continuous Controllers Using a Multiobjective Differential Evolution Algorithm with Spherical Pruning -- Parameter Tuning of Evolutionary Algorithms: Generalist vs. Specialist -- EvoSTOC Contributions -- Memory Design for Constrained Dynamic Optimization Problems -- Multi-population Genetic Algorithms with Immigrants Scheme for Dynamic Shortest Path Routing Problems in Mobile Ad Hoc Networks -- Measuring Fitness Degradation in Dynamic Optimization Problems -- Handling Undefined Vectors in Expensive Optimization Problems -- Adaptive Noisy Optimization -- Noise Analysis Compact Genetic Algorithm.
650 0 _aComputer science.
650 0 _aComputer software.
650 0 _aComputational complexity.
650 0 _aInformation systems.
650 0 _aComputer vision.
650 0 _aOptical pattern recognition.
650 1 4 _aComputer Science.
650 2 4 _aComputation by Abstract Devices.
650 2 4 _aPattern Recognition.
650 2 4 _aAlgorithm Analysis and Problem Complexity.
650 2 4 _aImage Processing and Computer Vision.
650 2 4 _aInformation Systems Applications (incl.Internet).
650 2 4 _aDiscrete Mathematics in Computer Science.
700 1 _aCagnoni, Stefano.
_eeditor.
700 1 _aCotta, Carlos.
_eeditor.
700 1 _aEbner, Marc.
_eeditor.
700 1 _aEkárt, Anikó.
_eeditor.
700 1 _aEsparcia-Alcazar, Anna I.
_eeditor.
700 1 _aGoh, Chi-Keong.
_eeditor.
700 1 _aMerelo, Juan J.
_eeditor.
700 1 _aNeri, Ferrante.
_eeditor.
700 1 _aPreuß, Mike.
_eeditor.
700 1 _aTogelius, Julian.
_eeditor.
700 1 _aYannakakis, Georgios N.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783642122385
830 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v6024
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-642-12239-2
912 _aZDB-2-SCS
912 _aZDB-2-LNC
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