| 000 | 07679nam a22006735i 4500 | ||
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| 001 | 978-3-642-12239-2 | ||
| 003 | DE-He213 | ||
| 005 | 20140220084534.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 100403s2010 gw | s |||| 0|eng d | ||
| 020 |
_a9783642122392 _9978-3-642-12239-2 |
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| 024 | 7 |
_a10.1007/978-3-642-12239-2 _2doi |
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| 050 | 4 | _aQA75.5-76.95 | |
| 072 | 7 |
_aUYZG _2bicssc |
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| 072 | 7 |
_aCOM037000 _2bisacsh |
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| 082 | 0 | 4 |
_a004.0151 _223 |
| 100 | 1 |
_aChio, Cecilia. _eeditor. |
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| 245 | 1 | 0 |
_aApplications of Evolutionary Computation _h[electronic resource] : _bEvoApplicatons 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Istanbul, Turkey, April 7-9, 2010, Proceedings, Part I / _cedited by Cecilia Chio, Stefano Cagnoni, Carlos Cotta, Marc Ebner, Anikó Ekárt, Anna I. Esparcia-Alcazar, Chi-Keong Goh, Juan J. Merelo, Ferrante Neri, Mike Preuß, Julian Togelius, Georgios N. Yannakakis. |
| 264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg, _c2010. |
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| 300 |
_aXXXII, 616p. 231 illus. _bonline resource. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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_atext file _bPDF _2rda |
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| 490 | 1 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v6024 |
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| 505 | 0 | _aEvoCOMPLEX Contributions -- Coevolutionary Dynamics of Interacting Species -- Evolving Individual Behavior in a Multi-agent Traffic Simulator -- On Modeling and Evolutionary Optimization of Nonlinearly Coupled Pedestrian Interactions -- Revising the Trade-off between the Number of Agents and Agent Intelligence -- Sexual Recombination in Self-Organizing Interaction Networks -- Symbiogenesis as a Mechanism for Building Complex Adaptive Systems: A Review -- EvoGAMES Contributions -- Co-evolution of Optimal Agents for the Alternating Offers Bargaining Game -- Fuzzy Nash-Pareto Equilibrium: Concepts and Evolutionary Detection -- An Evolutionary Approach for Solving the Rubik’s Cube Incorporating Exact Methods -- Evolution of Artificial Terrains for Video Games Based on Accessibility -- Evolving Behaviour Trees for the Commercial Game DEFCON -- Evolving 3D Buildings for the Prototype Video Game Subversion -- Finding Better Solutions to the Mastermind Puzzle Using Evolutionary Algorithms -- Towards a Generic Framework for Automated Video Game Level Creation -- Search-Based Procedural Content Generation -- Evolution of Grim Trigger in Prisoner Dilemma Game with Partial Imitation -- Evolving a Ms. PacMan Controller Using Grammatical Evolution -- Evolving Bot AI in UnrealTM -- Evolutionary Algorithm for Generation of Entertaining Shinro Logic Puzzles -- Social Learning Algorithms Reaching Nash Equilibrium in Symmetric Cournot Games -- Multiple Overlapping Tiles for Contextual Monte Carlo Tree Search -- EvoIASP Contributions -- A CNN Based Algorithm for the Automated Segmentation of Multiple Sclerosis Lesions -- A Hybrid Evolutionary Algorithm for Bayesian Networks Learning: An Application to Classifier Combination -- Towards Automated Learning of Object Detectors -- Markerless Multi-view Articulated Pose Estimation Using Adaptive Hierarchical Particle Swarm Optimisation -- Hand Posture Recognition Using Real-Time Artificial Evolution -- Comparing Cellular and Panmictic Genetic Algorithms for Real-Time Object Detection -- Bloat Free Genetic Programming versus Classification Trees for Identification of Burned Areas in Satellite Imagery -- Genetic Algorithms for Training Data and Polynomial Optimization in Colorimetric Characterization of Scanners -- New Genetic Operators in the Fly Algorithm: Application to Medical PET Image Reconstruction -- Chaotic Hybrid Algorithm and Its Application in Circle Detection -- Content-Based Image Retrieval of Skin Lesions by Evolutionary Feature Synthesis -- An Evolutionary Method for Model-Based Automatic Segmentation of Lower Abdomen CT Images for Radiotherapy Planning -- Evolution of Communicating Individuals -- Dynamic Data Clustering Using Stochastic Approximation Driven Multi-Dimensional Particle Swarm Optimization -- Automatic Synthesis of Associative Memories through Genetic Programming: A First Co-evolutionary Approach -- EvoINTELLIGENCE Contributions -- A Comparative Study between Genetic Algorithm and Genetic Programming Based Gait Generation Methods for Quadruped Robots -- Markerless Localization for Blind Users Using Computer Vision and Particle Swarm Optimization -- Particle Swarm Optimization for Feature Selection in Speaker Verification -- Scale- and Rotation-Robust Genetic Programming-Based Corner Detectors -- Self-organized and Evolvable Cognitive Architecture for Intelligent Agents and Multi-Agent Systems -- EvoNUM Contributions -- Investigating the Local-Meta-Model CMA-ES for Large Population Sizes -- Exploiting Evolution for an Adaptive Drift-Robust Classifier in Chemical Sensing -- Automatically Modeling Hybrid Evolutionary Algorithms from Past Executions -- Gaussian Adaptation Revisited – An Entropic View on Covariance Matrix Adaptation -- Parallel Genetic Algorithm on the CUDA Architecture -- A New Selection Ratio for Large Population Sizes -- Multi-Objective Probability Collectives -- Parallel Random Injection Differential Evolution -- Effect of Spatial Locality on an Evolutionary Algorithm for Multimodal Optimization -- A Directed Mutation Operator for Real Coded Genetic Algorithms -- Speedups between ×70 and ×120 for a Generic Local Search (Memetic) Algorithm on a Single GPGPU Chip -- Advancing Model–Building for Many–Objective Optimization Estimation of Distribution Algorithms -- Estimation Distribution Differential Evolution -- Design of Continuous Controllers Using a Multiobjective Differential Evolution Algorithm with Spherical Pruning -- Parameter Tuning of Evolutionary Algorithms: Generalist vs. Specialist -- EvoSTOC Contributions -- Memory Design for Constrained Dynamic Optimization Problems -- Multi-population Genetic Algorithms with Immigrants Scheme for Dynamic Shortest Path Routing Problems in Mobile Ad Hoc Networks -- Measuring Fitness Degradation in Dynamic Optimization Problems -- Handling Undefined Vectors in Expensive Optimization Problems -- Adaptive Noisy Optimization -- Noise Analysis Compact Genetic Algorithm. | |
| 650 | 0 | _aComputer science. | |
| 650 | 0 | _aComputer software. | |
| 650 | 0 | _aComputational complexity. | |
| 650 | 0 | _aInformation systems. | |
| 650 | 0 | _aComputer vision. | |
| 650 | 0 | _aOptical pattern recognition. | |
| 650 | 1 | 4 | _aComputer Science. |
| 650 | 2 | 4 | _aComputation by Abstract Devices. |
| 650 | 2 | 4 | _aPattern Recognition. |
| 650 | 2 | 4 | _aAlgorithm Analysis and Problem Complexity. |
| 650 | 2 | 4 | _aImage Processing and Computer Vision. |
| 650 | 2 | 4 | _aInformation Systems Applications (incl.Internet). |
| 650 | 2 | 4 | _aDiscrete Mathematics in Computer Science. |
| 700 | 1 |
_aCagnoni, Stefano. _eeditor. |
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| 700 | 1 |
_aCotta, Carlos. _eeditor. |
|
| 700 | 1 |
_aEbner, Marc. _eeditor. |
|
| 700 | 1 |
_aEkárt, Anikó. _eeditor. |
|
| 700 | 1 |
_aEsparcia-Alcazar, Anna I. _eeditor. |
|
| 700 | 1 |
_aGoh, Chi-Keong. _eeditor. |
|
| 700 | 1 |
_aMerelo, Juan J. _eeditor. |
|
| 700 | 1 |
_aNeri, Ferrante. _eeditor. |
|
| 700 | 1 |
_aPreuß, Mike. _eeditor. |
|
| 700 | 1 |
_aTogelius, Julian. _eeditor. |
|
| 700 | 1 |
_aYannakakis, Georgios N. _eeditor. |
|
| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer eBooks | |
| 776 | 0 | 8 |
_iPrinted edition: _z9783642122385 |
| 830 | 0 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v6024 |
|
| 856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-642-12239-2 |
| 912 | _aZDB-2-SCS | ||
| 912 | _aZDB-2-LNC | ||
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