000 02947nam a22004335i 4500
001 978-3-642-04891-3
003 DE-He213
005 20140220084527.0
007 cr nn 008mamaa
008 110201s2010 gw | s |||| 0|eng d
020 _a9783642048913
_9978-3-642-04891-3
024 7 _a10.1007/978-3-642-04891-3
_2doi
050 4 _aT385
072 7 _aUML
_2bicssc
072 7 _aCOM012000
_2bisacsh
082 0 4 _a006.6
_223
100 1 _aGeng, Weidong.
_eauthor.
245 1 4 _aThe Algorithms and Principles of Non-photorealistic Graphics
_h[electronic resource] :
_bArtistic Rendering and Cartoon Animation /
_cby Weidong Geng.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2010.
300 _a360p. 310 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aAdvanced Topics in Science and Technology in China,
_x1995-6819
505 0 _aSimulating Artistic Media for Digitized Creation of Artworks -- Computer-aided Design of Art Patterns -- Artistic Painting by Reference Images -- Artistic Rendering for 3D Object -- Expressive Rendering -- Computer-assisted Cartoon Animation by Traditional Production Pipeline -- Novel Approaches to Computer-assisted Cartoon Animation -- Perspectives of Non-photorealistic Computer Graphics.
520 _a"The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation. Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.
650 0 _aComputer science.
650 0 _aComputer graphics.
650 1 4 _aComputer Science.
650 2 4 _aComputer Graphics.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783642048906
830 0 _aAdvanced Topics in Science and Technology in China,
_x1995-6819
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-642-04891-3
912 _aZDB-2-SCS
999 _c111655
_d111655