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001 978-1-84996-047-2
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005 20140220084515.0
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008 100715s2010 xxk| s |||| 0|eng d
020 _a9781849960472
_9978-1-84996-047-2
024 7 _a10.1007/978-1-84996-047-2
_2doi
050 4 _aLB1028.43-1028.75
072 7 _aJNV
_2bicssc
072 7 _aEDU039000
_2bisacsh
072 7 _aCOM023000
_2bisacsh
082 0 4 _a374.26
_223
100 1 _aPeachey, Anna.
_eeditor.
245 1 0 _aResearching Learning in Virtual Worlds
_h[electronic resource] /
_cedited by Anna Peachey, Julia Gillen, Daniel Livingstone, Sarah Smith-Robbins.
264 1 _aLondon :
_bSpringer London,
_c2010.
300 _aXXVIII, 196 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aHuman-Computer Interaction Series,
_x1571-5035
505 0 _aVirtual Environments: Issues and Opportunities for Researching Inclusive Educational Practices -- Learning, Teaching and Ambiguity in Virtual Worlds -- The Second Life Researcher Toolkit – An Exploration of Inworld Tools, Methods and Approaches for Researching Educational Projects in Second Life -- The Schome Park Programme: Exploring Educational Alternatives -- New Literacies in Schome Park -- The Third Place in Second Life: Real Life Community in a Virtual World -- Design and Delivery of Game-Based Learning for Virtual Patients in Second Life: Initial Findings -- Learning and Teaching in Virtual Worlds: Boundaries, Challenges and Opportunities -- Mixed-Methods and Mixed-Worlds: Engaging Globally Distributed User Groups for Extended Evaluation and Studies -- This is Not a Game – Social Virtual Worlds, Fun, and Learning.
520 _aResearching Learning in Virtual Worlds covers a range of research undertaken in 3D virtual environments, looking at both the methods and results of the studies. This groundbreaking book is the first to specifically address research methods and related issues for education in virtual worlds. It opens with an accessible introduction to the book and to the subject, providing an ideal springboard for those who are new to research in this area. The subsequent ten chapters present work covering a range of research methodologies across a broad discipline base, making it essential reading for advanced undergraduate or postgraduate researchers working in education in virtual worlds, and engaging background material for researchers in similar and related disciplines. Many of the chapters in this book are extended papers from Researching Learning in Virtual Environments (ReLIVE08), an international conference hosted by the Open University UK. Authors of the best papers and presentations from the conference were invited to contribute to Researching Learning in Virtual Worlds.
650 0 _aComputer science.
650 0 _aEducation.
650 1 4 _aComputer Science.
650 2 4 _aComputers and Education.
700 1 _aGillen, Julia.
_eeditor.
700 1 _aLivingstone, Daniel.
_eeditor.
700 1 _aSmith-Robbins, Sarah.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781849960465
830 0 _aHuman-Computer Interaction Series,
_x1571-5035
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-84996-047-2
912 _aZDB-2-SCS
999 _c110949
_d110949