| 000 | 02861nam a22004455i 4500 | ||
|---|---|---|---|
| 001 | 978-1-84996-023-6 | ||
| 003 | DE-He213 | ||
| 005 | 20140220084515.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 100301s2010 xxk| s |||| 0|eng d | ||
| 020 |
_a9781849960236 _9978-1-84996-023-6 |
||
| 024 | 7 |
_a10.1007/978-1-84996-023-6 _2doi |
|
| 050 | 4 | _aT385 | |
| 072 | 7 |
_aUML _2bicssc |
|
| 072 | 7 |
_aCOM012000 _2bisacsh |
|
| 082 | 0 | 4 |
_a006.6 _223 |
| 100 | 1 |
_aVince, John. _eauthor. |
|
| 245 | 1 | 0 |
_aMathematics for Computer Graphics _h[electronic resource] / _cby John Vince. |
| 250 | _a3rd Edition. | ||
| 264 | 1 |
_aLondon : _bSpringer London : _bImprint: Springer, _c2010. |
|
| 300 |
_aXV, 293 p. _bonline resource. |
||
| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
||
| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
||
| 490 | 1 |
_aUndergraduate Topics in Computer Science, _x1863-7310 |
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| 505 | 0 | _aMathematics -- Numbers -- Algebra -- Trigonometry -- Cartesian Coordinates -- Vectors -- Transforms -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Geometric Algebra -- Worked Examples -- Conclusion. | |
| 520 | _aJohn Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: • Numbers • Algebra • Trigonometry • Coordinate geometry • Transforms • Vectors • Curves and surfaces • Barycentric coordinates • Analytic geometry. Plus – and unusually in a student textbook – a chapter on geometric algebra is included. With plenty of worked examples, the book provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software, and setting the scene for further reading of more advanced books and technical research papers. | ||
| 650 | 0 | _aComputer science. | |
| 650 | 0 | _aComputer graphics. | |
| 650 | 1 | 4 | _aComputer Science. |
| 650 | 2 | 4 | _aComputer Graphics. |
| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer eBooks | |
| 776 | 0 | 8 |
_iPrinted edition: _z9781849960229 |
| 830 | 0 |
_aUndergraduate Topics in Computer Science, _x1863-7310 |
|
| 856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-1-84996-023-6 |
| 912 | _aZDB-2-SCS | ||
| 999 |
_c110944 _d110944 |
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