000 02861nam a22004455i 4500
001 978-1-84996-023-6
003 DE-He213
005 20140220084515.0
007 cr nn 008mamaa
008 100301s2010 xxk| s |||| 0|eng d
020 _a9781849960236
_9978-1-84996-023-6
024 7 _a10.1007/978-1-84996-023-6
_2doi
050 4 _aT385
072 7 _aUML
_2bicssc
072 7 _aCOM012000
_2bisacsh
082 0 4 _a006.6
_223
100 1 _aVince, John.
_eauthor.
245 1 0 _aMathematics for Computer Graphics
_h[electronic resource] /
_cby John Vince.
250 _a3rd Edition.
264 1 _aLondon :
_bSpringer London :
_bImprint: Springer,
_c2010.
300 _aXV, 293 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aUndergraduate Topics in Computer Science,
_x1863-7310
505 0 _aMathematics -- Numbers -- Algebra -- Trigonometry -- Cartesian Coordinates -- Vectors -- Transforms -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Geometric Algebra -- Worked Examples -- Conclusion.
520 _aJohn Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: • Numbers • Algebra • Trigonometry • Coordinate geometry • Transforms • Vectors • Curves and surfaces • Barycentric coordinates • Analytic geometry. Plus – and unusually in a student textbook – a chapter on geometric algebra is included. With plenty of worked examples, the book provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software, and setting the scene for further reading of more advanced books and technical research papers.
650 0 _aComputer science.
650 0 _aComputer graphics.
650 1 4 _aComputer Science.
650 2 4 _aComputer Graphics.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781849960229
830 0 _aUndergraduate Topics in Computer Science,
_x1863-7310
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-84996-023-6
912 _aZDB-2-SCS
999 _c110944
_d110944