000 03477nam a22005175i 4500
001 978-1-4302-2923-0
003 DE-He213
005 20140220084500.0
007 cr nn 008mamaa
008 100729s2010 xxu| s |||| 0|eng d
020 _a9781430229230
_9978-1-4302-2923-0
024 7 _a10.1007/978-1-4302-2923-0
_2doi
050 4 _aQA76.6-76.66
072 7 _aUM
_2bicssc
072 7 _aCOM051000
_2bisacsh
082 0 4 _a005.11
_223
100 1 _aChin, Danton.
_eauthor.
245 1 0 _aMore iPhone Cool Projects
_h[electronic resource] :
_bCool Developers Reveal the Details of Their Cooler Apps and Discuss Their iPad Development Experiences /
_cby Danton Chin, Claus Höfele, Ben Kazez, Saul Mora, Leon Palm, Scott Penberthy, Ben Britten Smith, Chuck Smith, David Smith, Arne Vries, Joost Wijgerd.
264 1 _aBerkeley, CA :
_bApress,
_c2010.
300 _a360 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aUsing Concurrency to Improve the Responsiveness of iPhone and iPad Applications -- Your Own Content Pipeline: Importing 3D Art Assets into Your iPhone Game -- How FlightTrack Uses External Data Providers to Power This Best-Selling Travel App -- Write Better Code and Save Time with Unit Testing -- Fun with Computer Vision: Face Recognition with OpenCV on the iPhone -- How to Use OpenGL Fonts without Losing Your Mind -- Game Development with Unity -- Cocos2d for iPhone and iPad; It Is Easier than You Think -- Creating an Audio-Centric App for the iPhone with AVAudioPlayer -- Implementing Push Notifications at eBuddy.
520 _aEveryone is developing iPhone applications, and it’s clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it’s crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps. Not only does every successful application have a story, but behind every great app is excellent code. In this book, you’ll see the code and learn how to use it to make your own cool applications. You’ll learn everything from importing 3D art assets into your iPhone game to using Cocos2d for iPhone and iPad. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers—invaluable knowledge for anyone who wants to create the app that everyone is talking about.
650 0 _aComputer science.
650 1 4 _aComputer Science.
650 2 4 _aProgramming Techniques.
700 1 _aHöfele, Claus.
_eauthor.
700 1 _aKazez, Ben.
_eauthor.
700 1 _aMora, Saul.
_eauthor.
700 1 _aPalm, Leon.
_eauthor.
700 1 _aPenberthy, Scott.
_eauthor.
700 1 _aSmith, Ben Britten.
_eauthor.
700 1 _aSmith, Chuck.
_eauthor.
700 1 _aSmith, David.
_eauthor.
700 1 _aVries, Arne.
_eauthor.
700 1 _aWijgerd, Joost.
_eauthor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781430229223
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4302-2923-0
912 _aZDB-2-CWD
999 _c110083
_d110083