000 03177nam a22004335i 4500
001 978-1-4302-2827-1
003 DE-He213
005 20140220084500.0
007 cr nn 008mamaa
008 101231s2010 xxu| s |||| 0|eng d
020 _a9781430228271
_9978-1-4302-2827-1
024 7 _a10.1007/978-1-4302-2827-1
_2doi
050 4 _aQA76.6-76.66
072 7 _aUM
_2bicssc
072 7 _aCOM051000
_2bisacsh
082 0 4 _a005.11
_223
100 1 _aHabgood, Jacob.
_eauthor.
245 1 4 _aThe Game Maker’s Companion
_h[electronic resource] :
_bGame Development: The Journey Continues /
_cby Jacob Habgood, Nana Nielsen, Martin Rijks, Kevin Crossley.
264 1 _aBerkeley, CA :
_bApress,
_c2010.
300 _aXXIV, 440 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aFishpod -- Greetings, Game Maker -- Platform Beginnings: An Idea with Legs -- Zool -- Zool: Taking It to the Nth Dimension -- Empowerment: Sliding Ninjas -- Krool’s Forces: Sweetening the Challenge -- Fighting Talk: the Empower Strikes Back -- Shadows on Deck -- Game Design: “Shadows on Deck” -- Storytelling in Theory -- Storytelling Applied -- Of Mice and Pen: Pirate Art -- GML: From Ninja to Pirate -- Rogues’ Rendezvous: Vertically Sliced -- The Story Begins -- Reference -- Feature Reference.
520 _aThe Game Maker’s Companion is the long-awaited sequel to The Game Maker’s Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you’ll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and you’ll get acquainted with a long-lost icon of platform gaming history on the way. You’ll go on to discover techniques to add depth and believability to the characters and stories in your games, including The Monomyth, cut scene storyboarding, and character archetypes. This culminates in the creation of an original atmospheric platform-adventure which will take your GML programming skills to new heights. There’s even a handy reference section at the back of the book which will be invaluable for adding common features to your own games. With contributions from four games industry professionals and a highly respected member of the Game Maker community, The Game Maker’s Companion is another labor of love that will give you even more hours of enjoyment than the original. If you already own Game Maker, then you really must own this book as well.
650 0 _aComputer science.
650 1 4 _aComputer Science.
650 2 4 _aProgramming Techniques.
700 1 _aNielsen, Nana.
_eauthor.
700 1 _aRijks, Martin.
_eauthor.
700 1 _aCrossley, Kevin.
_eauthor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781430228264
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4302-2827-1
912 _aZDB-2-CWD
999 _c110066
_d110066