000 03025nam a22003975i 4500
001 978-1-4302-2630-7
003 DE-He213
005 20140220084459.0
007 cr nn 008mamaa
008 100603s2010 xxu| s |||| 0|eng d
020 _a9781430226307
_9978-1-4302-2630-7
024 7 _a10.1007/978-1-4302-2630-7
_2doi
050 4 _aQA76.6-76.66
072 7 _aUM
_2bicssc
072 7 _aCOM051000
_2bisacsh
082 0 4 _a005.11
_223
100 1 _aMurphy, Mark L.
_eauthor.
245 1 0 _aBeginning Android 2
_h[electronic resource] /
_cby Mark L. Murphy.
264 1 _aBerkeley, CA :
_bApress,
_c2010.
300 _aXVI, 416 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aThe Big Picture -- Projects and Targets -- Creating a Skeleton Application -- Using XML-Based Layouts -- Employing Basic Widgets -- Working with Containers -- Using Selection Widgets -- Getting Fancy with Lists -- Employing Fancy Widgets and Containers -- The Input Method Framework -- Applying Menus -- Fonts -- Embedding the WebKit Browser -- Showing Pop-Up Messages -- Dealing with Threads -- Handling Activity Life Cycle Events -- Creating Intent Filters -- Launching Activities and Subactivities -- Handling Rotation -- Working with Resources -- Using Preferences -- Managing and Accessing Local Databases -- Accessing Files -- Leveraging Java Libraries -- Communicating via the Internet -- Using a Content Provider -- Building a Content Provider -- Requesting and Requiring Permissions -- Creating a Service -- Invoking a Service -- Alerting Users via Notifications -- Accessing Location-Based Services -- Mapping with MapView and MapActivity -- Handling Telephone Calls -- Development Tools -- Handling Multiple Screen Sizes -- Dealing with Devices -- Handling Platform Changes -- Where Do We Go from Here?.
520 _aThe Android development platform, created by Google and the Open Handset Alliance, is a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the SDK. With Beginning Android 2, you’ll learn how to develop applications for Android 2.x mobile devices, using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, writer, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, and access web services.
650 0 _aComputer science.
650 1 4 _aComputer Science.
650 2 4 _aProgramming Techniques.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781430226291
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4302-2630-7
912 _aZDB-2-CWD
999 _c110031
_d110031