000 03726nam a22004575i 4500
001 978-1-4302-2600-0
003 DE-He213
005 20140220084459.0
007 cr nn 008mamaa
008 100802s2010 xxu| s |||| 0|eng d
020 _a9781430226000
_9978-1-4302-2600-0
024 7 _a10.1007/978-1-4302-2600-0
_2doi
050 4 _aQA76.6-76.66
072 7 _aUM
_2bicssc
072 7 _aCOM051000
_2bisacsh
082 0 4 _a005.11
_223
100 1 _aBakhirev, Peter.
_eauthor.
245 1 0 _aBeginning iPhone Games Development
_h[electronic resource] /
_cby Peter Bakhirev, P J Cabrera, Ian Marsh, Scott Penberthy, Ben Britten Smith, Eric Wing.
264 1 _aBerkeley, CA :
_bApress,
_c2010.
300 _a728 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aA Revolutionary Gaming Platform: Games for Everyone, Anytime, Anywhere -- Developing iPhone Games: Peeking Inside the iPhone Toolbox -- Moving Images on a Small Screen—UIKit Controls -- She Shoots, She Hits, She Scores! -- Flipping Out and Sweeping Away with Core Animation -- OpenGL Basics: Wrapping Your Head Around the OpenGL API -- Putting It Together: Making a Game in OpenGL -- The Next Steps: Atlases, Sprites, and Particles— Oh My! -- to Core Audio -- Making Noise with OpenAL -- 3D Audio—Turning Noise into Game Sounds -- Streaming: Thumping, Pulse-Quickening Game Excitement -- Networking for iPhone Games: Introduction -- Going Head to Head -- Party Time -- Connecting with the Outside World -- Putting It All Together: Now Comes the Fun Part.
520 _aiPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game. You’ve probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress’s highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style. While games are all about fun, at the same time, they’re serious business. With this Beginning iPhone Games Development book, you’re going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress.
650 0 _aComputer science.
650 1 4 _aComputer Science.
650 2 4 _aProgramming Techniques.
700 1 _aCabrera, P J.
_eauthor.
700 1 _aMarsh, Ian.
_eauthor.
700 1 _aPenberthy, Scott.
_eauthor.
700 1 _aSmith, Ben Britten.
_eauthor.
700 1 _aWing, Eric.
_eauthor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781430225997
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4302-2600-0
912 _aZDB-2-CWD
999 _c110025
_d110025