000 02264nam a22004095i 4500
001 978-1-4302-2542-3
003 DE-He213
005 20140220084459.0
007 cr nn 008mamaa
008 100806s2010 xxu| s |||| 0|eng d
020 _a9781430225423
_9978-1-4302-2542-3
024 7 _a10.1007/978-1-4302-2542-3
_2doi
050 4 _aQA76.6-76.66
072 7 _aUM
_2bicssc
072 7 _aCOM051000
_2bisacsh
082 0 4 _a005.11
_223
100 1 _aBateman, Rob.
_eauthor.
245 1 4 _aThe Essential Guide to 3D in Flash
_h[electronic resource] /
_cby Rob Bateman, Richard Olsson.
264 1 _aBerkeley, CA :
_bApress,
_c2010.
300 _a280 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aGetting Started -- Creating Your First 3D Project -- The View, Scene, and Camera -- Primitives, Models, and Sprites -- Materials, Lights, and Shading -- Vector Shapes and Text in 3D -- Procedural 3D Content -- Interactivity -- Animation -- Optimizing Tips and Tricks.
520 _aIf you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D. Describes 3D concepts in theory and their implementation using Away3D Dives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the book Each chapter contains a number of tutorials that focus on one specific feature or group of features
650 0 _aComputer science.
650 1 4 _aComputer Science.
650 2 4 _aProgramming Techniques.
700 1 _aOlsson, Richard.
_eauthor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781430225416
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4302-2542-3
912 _aZDB-2-CWD
999 _c110020
_d110020