| 000 | 02335nam a22003975i 4500 | ||
|---|---|---|---|
| 001 | 978-94-6091-460-7 | ||
| 003 | DE-He213 | ||
| 005 | 20140220083836.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 111112s2011 ne | s |||| 0|eng d | ||
| 020 |
_a9789460914607 _9978-94-6091-460-7 |
||
| 024 | 7 |
_a10.1007/978-94-6091-460-7 _2doi |
|
| 050 | 4 | _aLC8-6691 | |
| 072 | 7 |
_aYQT _2bicssc |
|
| 072 | 7 |
_aEDU039000 _2bisacsh |
|
| 082 | 0 | 4 |
_a371.33 _223 |
| 100 | 1 |
_aKhine, Myint Swe. _eeditor. |
|
| 245 | 1 | 0 |
_aPlayful Teaching, Learning Games _h[electronic resource] : _bNew Tool for Digital Classrooms / _cedited by Myint Swe Khine. |
| 264 | 1 |
_aRotterdam : _bSensePublishers, _c2011. |
|
| 300 |
_aIX, 133p. _bonline resource. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
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| 490 | 1 |
_aContemporary Approaches to Research in Learning Innovations ; _v5 |
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| 520 | _aEducators around the world acknowledge the fact that we live in the knowledge society and ability to think systematically is one of the necessary skills in order to function effectively in the 21st century. In the past two decades, popular culture introduced digital games as part of leisure activities for children and adults. Today playing computer games is routine activity for children of all ages. Many have agreed that interactive computer games enhance concentration, promote thinking, increase motivation and encourage socialisation. Educators found their way in introducing game-based learning in science education to entice the students in teaching difficult concepts. Simulation games provide authentic learning experience and virtual world excites the students to learn new phenomena and enliven their inquisitive mind. This book presents recent studies in game-based learning and reports continuing attempts to use games as new tool in the classrooms. | ||
| 650 | 0 | _aEducation. | |
| 650 | 1 | 4 | _aEducation. |
| 650 | 2 | 4 | _aEducational Technology. |
| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer eBooks | |
| 830 | 0 |
_aContemporary Approaches to Research in Learning Innovations ; _v5 |
|
| 856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-94-6091-460-7 |
| 912 | _aZDB-2-SHU | ||
| 999 |
_c109643 _d109643 |
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