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001 978-94-6091-329-7
003 DE-He213
005 20140220083836.0
007 cr nn 008mamaa
008 110722s2011 ne | s |||| 0|eng d
020 _a9789460913297
_9978-94-6091-329-7
024 7 _a10.1007/978-94-6091-329-7
_2doi
050 4 _aLC8-6691
072 7 _aYQT
_2bicssc
072 7 _aEDU039000
_2bisacsh
082 0 4 _a371.33
_223
100 1 _aAnnetta, Leonard.
_eeditor.
245 1 0 _aSerious Educational Game Assessment
_h[electronic resource] :
_bPractical Methods and Models for Educational Games, Simulations and Virtual Worlds /
_cedited by Leonard Annetta, Stephen C. Bronack.
264 1 _aRotterdam :
_bSensePublishers,
_c2011.
300 _aXII, 286p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
520 _aIn an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about these issues, has never been greater.  There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens, not only regularly occurring in schools and in after-school programs, but also in informal settings like museums, science centers, zoos and aquariums, at home with family, in the workplace, during leisure time when children and adults participate in community-based activities. This blurring of the boundaries of where, when, why, how and with whom people learn, along with better understandings of learning as a personally constructed, life-long process of making meaning and shaping identity, has initiated a growing awareness in the field that the questions and frameworks guiding assessing these environments should be reconsidered in light of these new realities. The audience for this book will be researchers working in the Serious Games arena along with distance education instructors and administrators and students on the cutting edge of assessment in computer generated environments.
650 0 _aEducation.
650 1 4 _aEducation.
650 2 4 _aEducational Technology.
700 1 _aBronack, Stephen C.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
856 4 0 _uhttp://dx.doi.org/10.1007/978-94-6091-329-7
912 _aZDB-2-SHU
999 _c109609
_d109609