000 04373nam a22005535i 4500
001 978-94-007-2105-0
003 DE-He213
005 20140220083835.0
007 cr nn 008mamaa
008 110719s2011 ne | s |||| 0|eng d
020 _a9789400721050
_9978-94-007-2105-0
024 7 _a10.1007/978-94-007-2105-0
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZG
_2bicssc
072 7 _aCOM070000
_2bisacsh
082 0 4 _a005.437
_223
082 0 4 _a4.019
_223
100 1 _aPark, Jame J.
_eeditor.
245 1 0 _aProceedings of the International Conference on Human-centric Computing 2011 and Embedded and Multimedia Computing 2011
_h[electronic resource] :
_bHumanCom & EMC 2011 /
_cedited by Jame J. Park, Hai Jin, Xiaofei Liao, Ran Zheng.
264 1 _aDordrecht :
_bSpringer Netherlands,
_c2011.
300 _aXXV, 631 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Electrical Engineering,
_x1876-1100 ;
_v102
505 0 _aKeynote Speech -- HumanCom 2011 -- Session 1: Computer-assisted Learning, Cognition and Semantic Systems -- Session 2: Human-computer Interaction and Social Computing -- Session 3: Network or distributed algorithms, applications -- Session 4: Privacy, Security and trust management -- Session 5: Ubiquitous computing, mobile systems and applications -- Session 6:Virtualization Technologies for Desktop Applications -- EMC 2011 -- Session 1: Cyber-Physical Systems and Real-time systems -- Session 2: Distributed Multimedia Systems -- Session 3: Embedded Systems, Software and Applications -- Session 4: Multimedia Computing & Intelligent Services -- PDC 2011 -- ENC 2011.
520 _aProceedings of the International Conference on Human-centric Computing and Embedded and Multimedia Computing (HumanCom & EMC 2011) will cover topics of HumanCom and EMC, the current hot topics satisfying the world-wide ever-changing needs. Human-centric computing is to create novel solutions so that the humans are always connected, portable, and available. As with pervasive-computing, human-centric computing requires a variety of devices; however, such devices exist simply to obtain inputs from the human and are embedded in objects that humans interact with on a daily basis. Moreover, during the past couple of decades, Information Science technologies influenced and changed every aspect of our lives and our cultures. Without various Information Science technology-based applications, it would be difficult to keep information stored securely, to process information efficiently, and to communicate conveniently. Embedded computing ranges from portable devices such as digital watches and MP3 players, to large stationary installations like traffic lights, factory controllers, or the systems controlling nuclear power plants. Complexity varies from low, with a single microcontroller chip, to very high with multiple units, peripherals and networks mounted inside a large chassis or enclosure. Multimedia computing covers multimedia I/O devices, OS, storage systems, streaming media middleware, continuous media representations, media coding, media processing, etc., and also includes multimedia communications; real-time protocols, end-to-end streaming media, resource allocation, multicast protocols, and multimedia applications; databases, distributed collaboration, video conferencing, 3D virtual environments.
650 0 _aComputer science.
650 0 _aMultimedia systems.
650 0 _aComputer vision.
650 0 _aTelecommunication.
650 1 4 _aComputer Science.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aCommunications Engineering, Networks.
650 2 4 _aImage Processing and Computer Vision.
650 2 4 _aMultimedia Information Systems.
700 1 _aJin, Hai.
_eeditor.
700 1 _aLiao, Xiaofei.
_eeditor.
700 1 _aZheng, Ran.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9789400721043
830 0 _aLecture Notes in Electrical Engineering,
_x1876-1100 ;
_v102
856 4 0 _uhttp://dx.doi.org/10.1007/978-94-007-2105-0
912 _aZDB-2-ENG
999 _c109598
_d109598