| 000 | 04638nam a22006135i 4500 | ||
|---|---|---|---|
| 001 | 978-3-642-18452-9 | ||
| 003 | DE-He213 | ||
| 005 | 20140220083754.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 110127s2011 gw | s |||| 0|eng d | ||
| 020 |
_a9783642184529 _9978-3-642-18452-9 |
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| 024 | 7 |
_a10.1007/978-3-642-18452-9 _2doi |
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| 050 | 4 | _aQA76.9.U83 | |
| 050 | 4 | _aQA76.9.H85 | |
| 072 | 7 |
_aUYZG _2bicssc |
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| 072 | 7 |
_aCOM070000 _2bisacsh |
|
| 082 | 0 | 4 |
_a005.437 _223 |
| 082 | 0 | 4 |
_a4.019 _223 |
| 100 | 1 |
_aPan, Zhigeng. _eeditor. |
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| 245 | 1 | 0 |
_aTransactions on Edutainment V _h[electronic resource] / _cedited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Xubo Yang. |
| 264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg, _c2011. |
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| 300 |
_aX, 271 p. _bonline resource. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
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| 490 | 1 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v6530 |
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| 505 | 0 | _aInnovative Integrated Architecture for Educational Games: Challenges and Merits -- Beyond Standards: Unleashing Accessibility on a Learning Content Management System -- Design and Implementation of an OpenGL Based 3D First Person Shooting Game -- Direct Interaction between Operator and 3D Virtual Environment with a Large Scale Haptic -- Modeling and Optimizing of Joint Inventory in Supply Chain Management -- Vision-Based Robotic Graphic Programming System -- Integrating Activity Theory for Context Analysis on Large Display -- Line Drawings Abstraction from 3D Models -- Interactive Creation of Chinese Calligraphy with the Application in Calligraphy Education -- Outline Font Generating from Images of Ancient Chinese Calligraphy -- Tangible Interfaces to Digital Connections, Centralized versus Decentralized -- Research and Implementation of the Virtual Exhibit System of Places of Interest Base on Multi-touch Interactive Technology -- A Highly Automated Method for Facial Expression Synthesis -- Sketch Based 3D Character Deformation -- Mean Laplace–Beltrami Operator for Quadrilateral Meshes -- Multi-user 3D Based Framework for E-Commerce -- Coordinate Model for Text Categorization -- An Interface to Retrieve Personal Memories Using an Iconic Visual Language -- VR-Based Basketball Movement Simulation -- Mixed 2D-3D Information for Face Recognition -- Research on Augmented Reality Display Method of Scientific Exhibits. | |
| 520 | _aThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 5th volume in this series represents a selection of 12 contributions from DMDCM 2010, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2010, as well as 9 regular papers. The papers cover topics such as human-computer interaction, virtual exhibit, face recognition, character animation etc.; they moreover present a large number of application examples in the area of e-learning, game, animation, multimedia, and virtual reality which gives more broad view on the application of edutainment-related techniques. | ||
| 650 | 0 | _aComputer science. | |
| 650 | 0 | _aInformation systems. | |
| 650 | 0 | _aMultimedia systems. | |
| 650 | 0 | _aArtificial intelligence. | |
| 650 | 0 | _aComputer graphics. | |
| 650 | 0 | _aEducation. | |
| 650 | 1 | 4 | _aComputer Science. |
| 650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
| 650 | 2 | 4 | _aArtificial Intelligence (incl. Robotics). |
| 650 | 2 | 4 | _aInformation Systems Applications (incl.Internet). |
| 650 | 2 | 4 | _aMultimedia Information Systems. |
| 650 | 2 | 4 | _aComputer Graphics. |
| 650 | 2 | 4 | _aComputers and Education. |
| 700 | 1 |
_aCheok, Adrian David. _eeditor. |
|
| 700 | 1 |
_aMüller, Wolfgang. _eeditor. |
|
| 700 | 1 |
_aYang, Xubo. _eeditor. |
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| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer eBooks | |
| 776 | 0 | 8 |
_iPrinted edition: _z9783642184512 |
| 830 | 0 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v6530 |
|
| 856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-642-18452-9 |
| 912 | _aZDB-2-SCS | ||
| 912 | _aZDB-2-LNC | ||
| 999 |
_c107445 _d107445 |
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