| 000 | 02519nam a22004455i 4500 | ||
|---|---|---|---|
| 001 | 978-3-642-18342-3 | ||
| 003 | DE-He213 | ||
| 005 | 20140220083753.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 111206s2011 gw | s |||| 0|eng d | ||
| 020 |
_a9783642183423 _9978-3-642-18342-3 |
||
| 024 | 7 |
_a10.1007/978-3-642-18342-3 _2doi |
|
| 050 | 4 | _aT385 | |
| 072 | 7 |
_aUML _2bicssc |
|
| 072 | 7 |
_aCOM012000 _2bisacsh |
|
| 082 | 0 | 4 |
_a006.6 _223 |
| 100 | 1 |
_aBao, Hujun. _eauthor. |
|
| 245 | 1 | 0 |
_aReal-Time Graphics Rendering Engine _h[electronic resource] / _cby Hujun Bao, Wei Hua. |
| 264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg : _bImprint: Springer, _c2011. |
|
| 300 |
_a300p. 125 illus. _bonline resource. |
||
| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
||
| 338 |
_aonline resource _bcr _2rdacarrier |
||
| 347 |
_atext file _bPDF _2rda |
||
| 490 | 1 |
_aAdvanced Topics in Science and Technology in China, _x1995-6819 |
|
| 505 | 0 | _aIntroduction -- Basic of Real-Time Rendering -- Architecture of Real-Time Rendering Engine -- Visibility Culling -- Simplification and Level of Details -- Shading and Texture Mapping -- Shadow Generation -- Optimal Representation and Rendering Techniques for Large-scale Objects -- Case Study. | |
| 520 | _a"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines. Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute. | ||
| 650 | 0 | _aComputer science. | |
| 650 | 0 | _aComputer graphics. | |
| 650 | 1 | 4 | _aComputer Science. |
| 650 | 2 | 4 | _aComputer Graphics. |
| 700 | 1 |
_aHua, Wei. _eauthor. |
|
| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer eBooks | |
| 776 | 0 | 8 |
_iPrinted edition: _z9783642183416 |
| 830 | 0 |
_aAdvanced Topics in Science and Technology in China, _x1995-6819 |
|
| 856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-642-18342-3 |
| 912 | _aZDB-2-SCS | ||
| 999 |
_c107416 _d107416 |
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