| 000 | 02931nam a22005535i 4500 | ||
|---|---|---|---|
| 001 | 978-3-642-18181-8 | ||
| 003 | DE-He213 | ||
| 005 | 20140220083753.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 110119s2011 gw | s |||| 0|eng d | ||
| 020 |
_a9783642181818 _9978-3-642-18181-8 |
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| 024 | 7 |
_a10.1007/978-3-642-18181-8 _2doi |
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| 050 | 4 | _aQ334-342 | |
| 050 | 4 | _aTJ210.2-211.495 | |
| 072 | 7 |
_aUYQ _2bicssc |
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| 072 | 7 |
_aTJFM1 _2bicssc |
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| 072 | 7 |
_aCOM004000 _2bisacsh |
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| 082 | 0 | 4 |
_a006.3 _223 |
| 100 | 1 |
_aDignum, Frank. _eeditor. |
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| 245 | 1 | 0 |
_aAgents for Games and Simulations II _h[electronic resource] : _bTrends in Techniques, Concepts and Design / _cedited by Frank Dignum. |
| 264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg, _c2011. |
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| 300 |
_aX, 206 p. _bonline resource. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
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| 490 | 1 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v6525 |
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| 520 | _aWhile today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010; the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively. | ||
| 650 | 0 | _aComputer science. | |
| 650 | 0 | _aComputer Communication Networks. | |
| 650 | 0 | _aSoftware engineering. | |
| 650 | 0 | _aArtificial intelligence. | |
| 650 | 0 | _aComputer simulation. | |
| 650 | 1 | 4 | _aComputer Science. |
| 650 | 2 | 4 | _aArtificial Intelligence (incl. Robotics). |
| 650 | 2 | 4 | _aComputer Communication Networks. |
| 650 | 2 | 4 | _aSoftware Engineering. |
| 650 | 2 | 4 | _aComputation by Abstract Devices. |
| 650 | 2 | 4 | _aSimulation and Modeling. |
| 650 | 2 | 4 | _aSpecial Purpose and Application-Based Systems. |
| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer eBooks | |
| 776 | 0 | 8 |
_iPrinted edition: _z9783642181801 |
| 830 | 0 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v6525 |
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| 856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-642-18181-8 |
| 912 | _aZDB-2-SCS | ||
| 912 | _aZDB-2-LNC | ||
| 999 |
_c107387 _d107387 |
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