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001 978-3-642-18181-8
003 DE-He213
005 20140220083753.0
007 cr nn 008mamaa
008 110119s2011 gw | s |||| 0|eng d
020 _a9783642181818
_9978-3-642-18181-8
024 7 _a10.1007/978-3-642-18181-8
_2doi
050 4 _aQ334-342
050 4 _aTJ210.2-211.495
072 7 _aUYQ
_2bicssc
072 7 _aTJFM1
_2bicssc
072 7 _aCOM004000
_2bisacsh
082 0 4 _a006.3
_223
100 1 _aDignum, Frank.
_eeditor.
245 1 0 _aAgents for Games and Simulations II
_h[electronic resource] :
_bTrends in Techniques, Concepts and Design /
_cedited by Frank Dignum.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2011.
300 _aX, 206 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v6525
520 _aWhile today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010;  the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.
650 0 _aComputer science.
650 0 _aComputer Communication Networks.
650 0 _aSoftware engineering.
650 0 _aArtificial intelligence.
650 0 _aComputer simulation.
650 1 4 _aComputer Science.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aComputer Communication Networks.
650 2 4 _aSoftware Engineering.
650 2 4 _aComputation by Abstract Devices.
650 2 4 _aSimulation and Modeling.
650 2 4 _aSpecial Purpose and Application-Based Systems.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783642181801
830 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v6525
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-642-18181-8
912 _aZDB-2-SCS
912 _aZDB-2-LNC
999 _c107387
_d107387