000 01924nam a22004215i 4500
001 978-3-211-99178-7
003 DE-He213
005 20140220083739.0
007 cr nn 008mamaa
008 101127s2011 au | s |||| 0|eng d
020 _a9783211991787
_9978-3-211-99178-7
024 7 _a10.1007/978-3-211-99178-7
_2doi
050 4 _aQA76.575
072 7 _aUG
_2bicssc
072 7 _aCOM034000
_2bisacsh
082 0 4 _a006.7
_223
100 1 _aBrunnett, Guido.
_eeditor.
245 1 0 _aVirtual Realities
_h[electronic resource] :
_bDagstuhl Seminar 2008 /
_cedited by Guido Brunnett, Sabine Coquillart, Greg Welch.
264 1 _aVienna :
_bSpringer Vienna :
_bImprint: Springer,
_c2011.
300 _aXIII, 251 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
520 _aThis book comprises articles by some of the well-known international experts presented at the 2008 Dagstuhl seminar on Virtual Reality (VR). The articles include position statements, subjects discussed during the seminar, and relevant research covering the following topics: constrained 3D user interfaces, social gaming and learning applications, future VR software platforms, the next generation of augmented reality systems the importance of experiential fidelity, and fundamental methods to compelling applications.  
650 0 _aComputer science.
650 0 _aMultimedia systems.
650 1 4 _aComputer Science.
650 2 4 _aMultimedia Information Systems.
700 1 _aCoquillart, Sabine.
_eeditor.
700 1 _aWelch, Greg.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783211991770
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-211-99178-7
912 _aZDB-2-SCS
999 _c106614
_d106614