| 000 | 01924nam a22004215i 4500 | ||
|---|---|---|---|
| 001 | 978-3-211-99178-7 | ||
| 003 | DE-He213 | ||
| 005 | 20140220083739.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 101127s2011 au | s |||| 0|eng d | ||
| 020 |
_a9783211991787 _9978-3-211-99178-7 |
||
| 024 | 7 |
_a10.1007/978-3-211-99178-7 _2doi |
|
| 050 | 4 | _aQA76.575 | |
| 072 | 7 |
_aUG _2bicssc |
|
| 072 | 7 |
_aCOM034000 _2bisacsh |
|
| 082 | 0 | 4 |
_a006.7 _223 |
| 100 | 1 |
_aBrunnett, Guido. _eeditor. |
|
| 245 | 1 | 0 |
_aVirtual Realities _h[electronic resource] : _bDagstuhl Seminar 2008 / _cedited by Guido Brunnett, Sabine Coquillart, Greg Welch. |
| 264 | 1 |
_aVienna : _bSpringer Vienna : _bImprint: Springer, _c2011. |
|
| 300 |
_aXIII, 251 p. _bonline resource. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
||
| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
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| 520 | _aThis book comprises articles by some of the well-known international experts presented at the 2008 Dagstuhl seminar on Virtual Reality (VR). The articles include position statements, subjects discussed during the seminar, and relevant research covering the following topics: constrained 3D user interfaces, social gaming and learning applications, future VR software platforms, the next generation of augmented reality systems the importance of experiential fidelity, and fundamental methods to compelling applications. | ||
| 650 | 0 | _aComputer science. | |
| 650 | 0 | _aMultimedia systems. | |
| 650 | 1 | 4 | _aComputer Science. |
| 650 | 2 | 4 | _aMultimedia Information Systems. |
| 700 | 1 |
_aCoquillart, Sabine. _eeditor. |
|
| 700 | 1 |
_aWelch, Greg. _eeditor. |
|
| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer eBooks | |
| 776 | 0 | 8 |
_iPrinted edition: _z9783211991770 |
| 856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-211-99178-7 |
| 912 | _aZDB-2-SCS | ||
| 999 |
_c106614 _d106614 |
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