000 03255nam a22004575i 4500
001 978-1-84996-537-8
003 DE-He213
005 20140220083737.0
007 cr nn 008mamaa
008 101029s2011 xxk| s |||| 0|eng d
020 _a9781849965378
_9978-1-84996-537-8
024 7 _a10.1007/978-1-84996-537-8
_2doi
050 4 _aQA76.7-76.73
050 4 _aQA76.76.C65
072 7 _aUMX
_2bicssc
072 7 _aUMC
_2bicssc
072 7 _aCOM051010
_2bisacsh
072 7 _aCOM010000
_2bisacsh
082 0 4 _a005.13
_223
100 1 _aLee, Kent D.
_eauthor.
245 1 0 _aPython Programming Fundamentals
_h[electronic resource] /
_cby Kent D. Lee.
264 1 _aLondon :
_bSpringer London :
_bImprint: Springer,
_c2011.
300 _aXII, 241p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aUndergraduate Topics in Computer Science,
_x1863-7310
505 0 _aIntroduction -- Decision Making -- Repetitive Tasks -- Using Objects -- Defining Functions -- Event-driven Programming -- Defining Classes.
520 _aComputer programming is a skill that can bring great enjoyment from the creativity involved in designing and implementing a solution to a problem. This classroom-tested and easy-to-follow textbook teaches the reader how to program using Python, an accessible language which can be learned incrementally. Through an extensive use of examples and practical exercises, students will learn to recognize and apply abstract patterns in programming, as well as how to inspect the state of a program using a debugger tool. Features: Contains numerous examples and solved practice exercises designed for an interactive classroom environment Highlights several patterns which commonly appear in programs, and presents exercises that reinforce recognition and application of these patterns Introduces the use of a debugger, and includes supporting material that reveals how programs work Presents the Tkinter framework for building graphical user interface applications and event-driven programs Provides helpful additional resources for instructors at the associated website: http://cs.luther.edu/~leekent/CS1 This hands-on textbook for active learning in the classroom will enable undergraduates in computer science to develop the necessary skills to begin developing their own programs. It employs Python as the introductory language due to the wealth of support available for programmers. Dr. Kent D. Lee is Associate Professor of Computer Science at the Department of Computer Science at Luther College, Decorah, Iowa, USA. He is the author of the successful Springer textbook, Programming Languages: An Active Learning Approach.
650 0 _aComputer science.
650 1 4 _aComputer Science.
650 2 4 _aProgramming Languages, Compilers, Interpreters.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781849965361
830 0 _aUndergraduate Topics in Computer Science,
_x1863-7310
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-84996-537-8
912 _aZDB-2-SCS
999 _c106503
_d106503