| 000 | 03255nam a22004575i 4500 | ||
|---|---|---|---|
| 001 | 978-1-84996-537-8 | ||
| 003 | DE-He213 | ||
| 005 | 20140220083737.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 101029s2011 xxk| s |||| 0|eng d | ||
| 020 |
_a9781849965378 _9978-1-84996-537-8 |
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| 024 | 7 |
_a10.1007/978-1-84996-537-8 _2doi |
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| 050 | 4 | _aQA76.7-76.73 | |
| 050 | 4 | _aQA76.76.C65 | |
| 072 | 7 |
_aUMX _2bicssc |
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| 072 | 7 |
_aUMC _2bicssc |
|
| 072 | 7 |
_aCOM051010 _2bisacsh |
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| 072 | 7 |
_aCOM010000 _2bisacsh |
|
| 082 | 0 | 4 |
_a005.13 _223 |
| 100 | 1 |
_aLee, Kent D. _eauthor. |
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| 245 | 1 | 0 |
_aPython Programming Fundamentals _h[electronic resource] / _cby Kent D. Lee. |
| 264 | 1 |
_aLondon : _bSpringer London : _bImprint: Springer, _c2011. |
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| 300 |
_aXII, 241p. _bonline resource. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
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| 490 | 1 |
_aUndergraduate Topics in Computer Science, _x1863-7310 |
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| 505 | 0 | _aIntroduction -- Decision Making -- Repetitive Tasks -- Using Objects -- Defining Functions -- Event-driven Programming -- Defining Classes. | |
| 520 | _aComputer programming is a skill that can bring great enjoyment from the creativity involved in designing and implementing a solution to a problem. This classroom-tested and easy-to-follow textbook teaches the reader how to program using Python, an accessible language which can be learned incrementally. Through an extensive use of examples and practical exercises, students will learn to recognize and apply abstract patterns in programming, as well as how to inspect the state of a program using a debugger tool. Features: Contains numerous examples and solved practice exercises designed for an interactive classroom environment Highlights several patterns which commonly appear in programs, and presents exercises that reinforce recognition and application of these patterns Introduces the use of a debugger, and includes supporting material that reveals how programs work Presents the Tkinter framework for building graphical user interface applications and event-driven programs Provides helpful additional resources for instructors at the associated website: http://cs.luther.edu/~leekent/CS1 This hands-on textbook for active learning in the classroom will enable undergraduates in computer science to develop the necessary skills to begin developing their own programs. It employs Python as the introductory language due to the wealth of support available for programmers. Dr. Kent D. Lee is Associate Professor of Computer Science at the Department of Computer Science at Luther College, Decorah, Iowa, USA. He is the author of the successful Springer textbook, Programming Languages: An Active Learning Approach. | ||
| 650 | 0 | _aComputer science. | |
| 650 | 1 | 4 | _aComputer Science. |
| 650 | 2 | 4 | _aProgramming Languages, Compilers, Interpreters. |
| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer eBooks | |
| 776 | 0 | 8 |
_iPrinted edition: _z9781849965361 |
| 830 | 0 |
_aUndergraduate Topics in Computer Science, _x1863-7310 |
|
| 856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-1-84996-537-8 |
| 912 | _aZDB-2-SCS | ||
| 999 |
_c106503 _d106503 |
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