| 000 | 03893nam a22005535i 4500 | ||
|---|---|---|---|
| 001 | 978-1-84996-501-9 | ||
| 003 | DE-He213 | ||
| 005 | 20140220083737.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 100929s2011 xxk| s |||| 0|eng d | ||
| 020 |
_a9781849965019 _9978-1-84996-501-9 |
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| 024 | 7 |
_a10.1007/978-1-84996-501-9 _2doi |
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| 050 | 4 | _aQA76.76.A65 | |
| 072 | 7 |
_aJ _2bicssc |
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| 072 | 7 |
_aUB _2bicssc |
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| 072 | 7 |
_aCOM018000 _2bisacsh |
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| 072 | 7 |
_aSOC000000 _2bisacsh |
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| 082 | 0 | 4 |
_a004 _223 |
| 100 | 1 |
_aChampion, Erik. _eauthor. |
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| 245 | 1 | 0 |
_aPlaying with the Past _h[electronic resource] / _cby Erik Champion. |
| 264 | 1 |
_aLondon : _bSpringer London : _bImprint: Springer, _c2011. |
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| 300 |
_aXXII, 214 p. _bonline resource. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
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| 490 | 1 |
_aHuman-Computer Interaction Series, _x1571-5035 |
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| 505 | 0 | _a1. Introducing Virtual Travel -- 2. Virtual Environments -- 3.Virtual Places -- 4. Cultural and Social Presence -- 5. Game-Style Interaction -- 6. Playing With The Past -- 7. Augmenting the Present With the Past -- 8. Evaluating Virtual Heritage -- 9. Conclusion -- Index. | |
| 520 | _aHow can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel? Erik Champion examines the overall success of current virtual environments, especially the phenomenon of computer gaming. Why are computer games and simulations so much more successful than other types of virtual environments? Arguments that virtual environments are impeded by technological constraints or by a paucity of evaluation studies can only be partially correct, for computer games and simulations are also virtual environments. Many of the underlying issues are caused by a lack of engagement with the philosophical underpinnings of culture, presence and inhabitation, and there are few exemplars that engage the public with history and heritage using interactive media in a meaningful and relevant manner. The intention of Playing With the Past is to help designers and critics understand the issues involved in creating virtual environments that promote and disseminate historical learning and cultural heritage through a close study of the interactive design principles at work behind both real and virtual places. Topics discussed include the design of virtual environments, and especially virtual heritage environments, virtual place-making, cultural presence, the pros and cons of game-style interaction, augmented reality projects, and appropriate evaluation methods. Virtual heritage environments discussed in the book include projects from Antarctica, Australia, Mexico, Malta, Egypt, Babylon, the Netherlands, Cambodia, and India. | ||
| 650 | 0 | _aComputer science. | |
| 650 | 0 | _aMultimedia systems. | |
| 650 | 0 |
_aSocial sciences _xData processing. |
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| 650 | 0 | _aInformation systems. | |
| 650 | 0 | _aComputer aided design. | |
| 650 | 1 | 4 | _aComputer Science. |
| 650 | 2 | 4 | _aComputer Appl. in Social and Behavioral Sciences. |
| 650 | 2 | 4 | _aComputer Appl. in Arts and Humanities. |
| 650 | 2 | 4 | _aMedia Design. |
| 650 | 2 | 4 | _aMultimedia Information Systems. |
| 650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
| 650 | 2 | 4 | _aComputer-Aided Engineering (CAD, CAE) and Design. |
| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer eBooks | |
| 776 | 0 | 8 |
_iPrinted edition: _z9781849965002 |
| 830 | 0 |
_aHuman-Computer Interaction Series, _x1571-5035 |
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| 856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-1-84996-501-9 |
| 912 | _aZDB-2-SCS | ||
| 999 |
_c106496 _d106496 |
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