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001 978-1-84882-812-4
003 DE-He213
005 20140220083736.0
007 cr nn 008mamaa
008 101216s2011 xxk| s |||| 0|eng d
020 _a9781848828124
_9978-1-84882-812-4
024 7 _a10.1007/978-1-84882-812-4
_2doi
050 4 _aT385
050 4 _aTA1637-1638
050 4 _aTK7882.P3
072 7 _aUYQV
_2bicssc
072 7 _aCOM016000
_2bisacsh
082 0 4 _a006.6
_223
100 1 _aJorge, Joaquim.
_eeditor.
245 1 0 _aSketch-based Interfaces and Modeling
_h[electronic resource] /
_cedited by Joaquim Jorge, Faramarz Samavati.
264 1 _aLondon :
_bSpringer London :
_bImprint: Springer,
_c2011.
300 _aXII, 386p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aPart I: Sketch-Based Interfaces -- Minimizing Modes for Smart Selection in Sketching/Drawing Interfaces -- Multi-domain Hierarchical Free-sketch Recognition using Graphical Models -- Mathematical Sketching: An Approach to Making Dynamic Illustrations -- Pen-based Interfaces for Engineering and Education -- Flexible Parts-based Sketch Recognition -- Sketch-Based Retrieval of Vector Drawings -- Part II: Sketch-Based Modeling -- A Sketching Interface for Freeform 3D Modeling -- The Creation and Modification of 3D Models using Sketches and Curves -- Sketch-Based Modeling and Assembling with Few Strokes -- ShapeShop: Freeform 3D Design with Implicit Solid Modeling -- Inferring 3D Freeform Shapes from Complex Contour Drawings -- The Creation and Modification of 3D Models using Sketches and Curves -- Dressing and Hair-styling Virtual Characters from a Sketch.
520 _aThe field of sketch-based interfaces and modeling (SBIM) focuses on developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices. Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Also covered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch. Topics and features: Reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes Describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings Examines pen-based user interfaces for engineering and educational applications Presents a set of techniques for sketch recognition that rely strictly on spatial information Introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models Investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles Explores methods for modeling from just a single sketch or using only a few strokes This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI. Dr. Joaquim Jorge is a professor at the Computer Science and Engineering Department (DEI) of the School of Engineering (IST) at the Technical University of Lisbon, Portugal. Dr. Faramarz Samavati is an associate professor at the Department of Computer Science at the University of Calgary, Canada.
650 0 _aComputer science.
650 0 _aComputer vision.
650 1 4 _aComputer Science.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
650 2 4 _aUser Interfaces and Human Computer Interaction.
700 1 _aSamavati, Faramarz.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781848828117
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-84882-812-4
912 _aZDB-2-SCS
999 _c106441
_d106441