000 03140nam a22005055i 4500
001 978-1-4419-9710-4
003 DE-He213
005 20140220083730.0
007 cr nn 008mamaa
008 110701s2011 xxu| s |||| 0|eng d
020 _a9781441997104
_9978-1-4419-9710-4
024 7 _a10.1007/978-1-4419-9710-4
_2doi
050 4 _aTK5102.9
050 4 _aTA1637-1638
050 4 _aTK7882.S65
072 7 _aTTBM
_2bicssc
072 7 _aUYS
_2bicssc
072 7 _aTEC008000
_2bisacsh
072 7 _aCOM073000
_2bisacsh
082 0 4 _a621.382
_223
100 1 _aBezold, Matthias.
_eauthor.
245 1 0 _aAdaptive Multimodal Interactive Systems
_h[electronic resource] /
_cby Matthias Bezold, Wolfgang Minker.
264 1 _aNew York, NY :
_bSpringer New York,
_c2011.
300 _aX, 184p. 54 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _a1: Introduction -- 2: Related Work -- 3: User Modeling in Interactive Systems -- 4: Adaptation Patterns for Interactive Systems -- 5: AdaGUIDE - An Adaptation Framework -- 6: Evaluation -- 7: Summary and Outlook.
520 _aAdaptive Multimodal Interactive Systems introduces a general framework for adapting multimodal interactive systems and comprises a detailed discussion of each of the steps required for adaptation. This book also investigates how interactive systems may be improved in terms of usability and user friendliness while describing the exhaustive user tests employed to evaluate the presented approaches. After introducing general theory, a generic approach for user modeling in interactive systems is presented, ranging from an observation of basic events to a description of higher-level user behavior. Adaptations are presented as a set of patterns similar to those known from software or usability engineering.These patterns describe recurring problems and present proven solutions. The authors include a discussion on when and how to employ patterns and provide guidance to the system designer who wants to add adaptivity to interactive systems. In addition to these patterns, the book introduces an adaptation framework, which exhibits an abstraction layer using Semantic Web technology.Adaptations are implemented on top of this abstraction layer by creating a semantic representation of the adaptation patterns. The patterns cover both graphical interfaces as well as speech-based and multimodal interactive systems.
650 0 _aEngineering.
650 0 _aComputer science.
650 0 _aComputational linguistics.
650 1 4 _aEngineering.
650 2 4 _aSignal, Image and Speech Processing.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aComputational Linguistics.
700 1 _aMinker, Wolfgang.
_eauthor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781441997098
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4419-9710-4
912 _aZDB-2-ENG
999 _c106106
_d106106