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| 001 | 978-1-4419-7612-3 | ||
| 003 | DE-He213 | ||
| 005 | 20140220083724.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 101113s2011 xxu| s |||| 0|eng d | ||
| 020 |
_a9781441976123 _9978-1-4419-7612-3 |
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| 024 | 7 |
_a10.1007/978-1-4419-7612-3 _2doi |
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| 050 | 4 | _aLC8-6691 | |
| 072 | 7 |
_aYQT _2bicssc |
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_aEDU039000 _2bisacsh |
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| 082 | 0 | 4 |
_a371.33 _223 |
| 110 | 2 |
_aKinshuk. _eeditor. |
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| 245 | 1 | 0 |
_aMultiple Perspectives on Problem Solving and Learning in the Digital Age _h[electronic resource]. |
| 264 | 1 |
_aNew York, NY : _bSpringer New York, _c2011. |
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| 300 |
_aXIX, 250p. _bonline resource. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
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| 505 | 0 | _aInvestigating an online museum’s information system -- A framework for matching aims, processes, learner expertise and technologies -- Web-based learning objects in school education -- A monitoring and experience sharing tool.– Constructing a knowledge base according to a text comprehension model -- First-person education and the nature of knowing, understanding, and affect -- Socio-cognitive regulation strategies in cooperative learning tasks in virtual contexts -- Collaborative cognitive tools for shared representations -- Automating the measurement of critical thinking for individuals particIpating in discussion forums -- Alternative assessment strategies for complex problem solving in game-based learning environments -- Concept map based intelligent knowledge assessment system: experience of development and practical use -- Technologies to support the assessment of complex learning in capstone units: Two case studies -- Text-guided automated self -- Comparing the impact of electronic performance support and web-based training -- Moving beyond teaching and learning into a human development paradigm -- Leaders for the 21st century: Preparation, experiences, and roles in technology implementation -- Pedagogy and content knowledge based podcasting project for preservice teachers -- Simulation game as a learning experience: An analysis of learning style and attitude -- Implementation of an online social annotation tool in a college english course -- Self-direction indicators for evaluating the design-based elearning course with social software -- Employing virtual collaborative exchanges to expand global awareness -- Ideas and concepts of ViCaDiS – A virtual learning environment for digital students. | |
| 520 | _aMultiple Perspectives on Problem-Solving and Learning in the Digital Age Dirk Ifenthaler, Kinshuk, Pedro Isaias, Demetrios G. Sampson, J. Michael Spector, editors Have computers made problem-solving easier? The answer is a resounding yes and no: while we can access more information and increasingly sophisticated search engines, problems themselves are more complicated, and often more vague. Accordingly, new strategies for teaching problem-solving should be technologically astute, engage learners, and encourage progressive development of skills. The perspectives represented in Multiple Perspectives on Problem-Solving and Learning in the Digital Age include instructional design, cognition, assessment, schooling/teaching, and virtual environments, with emphasis on technologies that not only promote problem-solving, but also address new problems created by rapidly changing technology. Innovative new tools such as MAPLET (a learner-focused framework for integrating technology into curricula), the virtual learning environment ViCaDiS, and interactive online museum exhibits demonstrate the complex nature of problem-solving and the diverse ways in which learners—and instructors—achieve expertise. A sampling of the topics covered: • Pedagogical usability issues in Web-based learning objects. • Collaborative cognitive tools for shared representation. • Automated measurement of critical thinking for discussion forum participants. • Expanding global awareness with virtual collaboration. • Simulation games as learning experience. • Beyond teaching and learning: the human development paradigm. Multiple Perspectives on Problem-Solving and Learning in the Digital Age re-draws the boundaries of curriculum design and distributed knowledge. This volume will be a welcome addition to education libraries, and a forward-looking reference for academics and professionals in the field of technology integration in learning and instruction. | ||
| 650 | 0 | _aEducation. | |
| 650 | 0 | _aEducational psychology. | |
| 650 | 1 | 4 | _aEducation. |
| 650 | 2 | 4 | _aEducational Technology. |
| 650 | 2 | 4 | _aEducational Psychology. |
| 650 | 2 | 4 | _aLearning & Instruction. |
| 700 | 1 |
_aIfenthaler, Dirk. _eeditor. |
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| 700 | 1 |
_aSpector, J. Michael. _eeditor. |
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| 700 | 1 |
_aIsaias, Pedro. _eeditor. |
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| 700 | 1 |
_aSampson, Demetrios. _eeditor. |
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| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer eBooks | |
| 776 | 0 | 8 |
_iPrinted edition: _z9781441976116 |
| 856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-1-4419-7612-3 |
| 912 | _aZDB-2-SHU | ||
| 999 |
_c105813 _d105813 |
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